After spending the allotted thirty minutes on the Resident Evil 2 remake demo, 1-Shot, I have to say, I’m still extremely excited for this game. Instead of a remaster, Capcom is giving us a remake, or reimagining, of Resident Evil 2, and boy does it look gorgeous. In this demo, you only get half an hour to either play through the missions assigned or just wander around and explore, and I did the latter. I quickly fell in love with the space-saving item-stack option and the ability to use a melee or long-range weapon. While I found using the combat knife didn’t allow me to dispatch enemies as quickly as three (or more; these are some hardcore zombies) headshots, it is nice to have a close-range option. I am told that the combat knife I am given will eventually break after so many uses, so that will be an interesting dynamic to play with; I do love me some degenerating weaponry.
The graphics are perfect; maybe not exactly as realistic as Red Dead Redemption 2, but not far from it. It feels new and nostalgic at the same time, and I’m all about that. The atmosphere is exceptionally creepy, as is expected from a game in this series, but I wasn’t dealing with so much anxiety that I couldn’t appreciate the various puzzles you find throughout the level. I was almost heartbroken when my timer ran out, and I can tell you I didn’t get very far in the primary objective. I was too busy just wandering around and exploring the various rooms that are available in the beginning and getting comfortable with the controls, items, and having fun taking down zombies. Sadly, I’m not overly familiar with the older Resident Evil titles, although I’m currently playing through Resident Evil 7: Biohazard, but from what I’ve seen, I don’t think many will have an issue with this newest addition to the survival horror series. Resident Evil 2/ Biohazard RE:2 will be available January 25th, and you can bet I’ll have a copy in my system.