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  • As old as some of you are, I am sure everyone at some point has heard of Bomberman. Whether you played back on the on Super Nintendo (some cases, NES) or later on Gameboy Advance or GameCube or even the Xbox and PS3, Bomberman has withstood the test of time. Although Hudson Software (the original developers) was bought out by Konami, Bomberman has surprisingly lived on and to no surprise, Bomberman is back and better than ever and has been back since 2017 around the release of the switch.

     

    But what is Bomberman? He’s a fun robot that blasts blocks. While his objectives has went from reaching the surface to become a real boy to return in Lode Runner or in other cases he’s battling with an evil scientist or his black counterpart. In any case, Bomberman has no consistency with his stories and you could say each video game is its own universe and canon shifts based on which game you play.

     

    I personally believe this is what kept Bomberman fresh for so long. You never have to play the games in chronological order, you can just pick up a game and play. Sure, some of Bomberman’s more iconic characters or references are lost to time or with HudsonSoft’s buyout, but the spirit of the Bomberman franchise will never truly end (or at least I hope).

     

    With the newest iteration of Bomberman R (R standing for Reborn or Renewed) we see each Bomberman who had their own color now has their own look and personality to match which is new and actually is both refreshing and humorous. Bomberman has encompasses both goofy and serious moments, these characters feel like they’re straight out of an anime and I love every bit of it.

     

    White bomber is obviously the Leader and older brother, Black bomber surprisingly turns into Mr. suave, blue bomber the sleepiest robot I’ve ever seen, green bomber whose the baby brother with sneaky tendencies, yellow bomber is the carefree goofball, Red is the bomb happy burning passion of Fighting, Pink is the sweeter big sister, and Aqua is the quiet younger sister, and together they are the 8 bomber brothers with the exception of Karaoke Bomber whom I think is the original Pink bomber who was originally a character named Honey who had a looong history in Bomberman.

     

    Well anyways, this new iteration started in 2017 with Super Bomberman R and spoilers ahead: the return to the basics with the original evil scientist to fight Bomberman, Buggler (Bagura in Japan) who wants to take over the galaxy with Robots he reprogrammed. The held traditional 5 stages with 8 levels and a boss, truly traditional Bomberman.

     

    And of course after Super Bomberman R Online came and went (no one paid for the micropay BS)

     

    And 6 years after Super Bomberman R, we come to the sequel of Super Bomber R 2 which is honestly one of the best direct sequels to a game I have ever played.

     

    In this game, we are introduced to a new villain, Fusell and his minions known as The Lugion. A villain spanking across galaxies to collect creatures known as the Ellon for sinister purposes. The Bomberman brothers (that’s what they’re called now) come across the Ellon, baby like energy entities with the power energize equipment for various purposes. As cute as they are, they are definitely a handful as Fusell seeks to capture the Ellon while encountering the sinister looking creatures called The Lugion. This is where the story begins.

     

     

     

     

    This game is very different from other bomberman games where normally the objective was to defeat enemies in 8 round with a boss, now you’re traveling across three long stages to collect 100 Ellon in each stage and battling Lugion in Base defense and base infiltration. An entirely new concept for bomberman which is surprisingly intuitive and challenging but ultimately a FUN CONCEPT!

     

    I’m sure there are people who love or hate tower defense, but when applied to a series like bomberman, it is surprisingly intuitive and almost a match made in heaven. I have fun building defense stages and I get to infiltrate stages of the Lugion (and online as well). The rest of the story is you travelling across 3 planets with around 10-14 areas to explore and level up 15 levels for each planet all to battle a final boss on each level with a 4th and final boss which is Fusell.

     

    How to play: if you played one bomberman game, you’ve played them all. You bomb blocks to create paths and kill enemies, but you also have to place and move before the bomb explodes because your bombs can hurt you. The game works kind of like a puzzle. You bomb blocks to create paths, find power ups and use your bomb powers to blast your opponents with various techniques to block your enemies and blow them up.

     

    The game comes to a satisfying conclusion and actually the story carries some seriousness and moral questions in the story. Upon completion, you’ll find a surprise, a surprise that most games no longer offer: UNLOCKABLES. Unlockable characters with no extra cost, unlockable items with no additional cost, a bunch of in game only currency that requires NONE OF YOUR ACTUAL MONEY TO RECEIVE?! I THINK KONAMI FINALLY LEARNED WE DON’T LIKE MICROPAY?!?!

     

    Hell has frozen over, A big corporate company has finally learned that forcing micropay into our games won’t make us buy them! That’s right. All the in game unlockable don’t require extra money. Just you playing the game.

     

    It’s so refreshing to see this in this day and age. To think something we used to take for granted as kids is now making a fantastic return. Christmas came early boys.

     

    Sure, this may not be the rarest sight, but it’s still very nice to see. Ultimately Bomberman R 2 has brought us everything we like about bomberman and more and I hope we keep seeing more games like this make it to the US. Maybe even the “Bombergirl” game 😳 (I hope and yes, you should look up the Bombergirl game, it’s the kind of game that makes woke Twitter freaks cry).

     

     

     

     

    Whelp, hope you like my review, it’s not everything I wanted to write, and I’m leaving details out like Konami’s bomberman crossover characters like Solid Snake or Simon Belmont, but I wanted to leave it at this and say, Go play bomberman! I would like to contribute to G+G but that’s a bit of a pipedream for me. I just love to write about video games I play and hope people read my reviews and get excited to play them. 8/10 for this game. If you love Bomberman or just want a fun game, pick it up!

    As old as some of you are, I am sure everyone at some point has heard of Bomberman. Whether you played back on the on Super Nintendo (some cases, NES) or later on Gameboy Advance or GameCube or even the Xbox and PS3, Bomberman has withstood the test of time. Although Hudson Software (the original developers) was bought out by Konami, Bomberman has surprisingly lived on and to no surprise, Bomberman is back and better than ever and has been back since 2017 around the release of the switch.

    But what is Bomberman? He’s a fun robot that blasts blocks. While his objectives has went from reaching the surface to become a real boy to return in Lode Runner or in other cases he’s battling with an evil scientist or his black counterpart. In any case, Bomberman has no consistency with his stories and you could say each video game is its own universe and canon shifts based on which game you play.

    I personally believe this is what kept Bomberman fresh for so long. You never have to play the games in chronological order, you can just pick up a game and play. Sure, some of Bomberman’s more iconic characters or references are lost to time or with HudsonSoft’s buyout, but the spirit of the Bomberman franchise will never truly end (or at least I hope).

    With the newest iteration of Bomberman R (R standing for Reborn or Renewed) we see each Bomberman who had their own color now has their own look and personality to match which is new and actually is both refreshing and humorous. Bomberman has encompasses both goofy and serious moments, these characters feel like they’re straight out of an anime and I love every bit of it.

    White bomber is obviously the Leader and older brother, Black bomber surprisingly turns into Mr. suave, blue bomber the sleepiest robot I’ve ever seen, green bomber whose the baby brother with sneaky tendencies, yellow bomber is the carefree goofball, Red is the bomb happy burning passion of Fighting, Pink is the sweeter big sister, and Aqua is the quiet younger sister, and together they are the 8 bomber brothers with the exception of Karaoke Bomber whom I think is the original Pink bomber who was originally a character named Honey who had a looong history in Bomberman.

    Well anyways, this new iteration started in 2017 with Super Bomberman R and spoilers ahead: the return to the basics with the original evil scientist to fight Bomberman, Buggler (Bagura in Japan) who wants to take over the galaxy with Robots he reprogrammed. The held traditional 5 stages with 8 levels and a boss, truly traditional Bomberman.

    And of course after Super Bomberman R Online came and went (no one paid for the micropay BS)

    And 6 years after Super Bomberman R, we come to the sequel of Super Bomber R 2 which is honestly one of the best direct sequels to a game I have ever played.

    In this game, we are introduced to a new villain, Fusell and his minions known as The Lugion. A villain spanking across galaxies to collect creatures known as the Ellon for sinister purposes. The Bomberman brothers (that’s what they’re called now) come across the Ellon, baby like energy entities with the power energize equipment for various purposes. As cute as they are, they are definitely a handful as Fusell seeks to capture the Ellon while encountering the sinister looking creatures called The Lugion. This is where the story begins.

     

    This game is very different from other bomberman games where normally the objective was to defeat enemies in 8 round with a boss, now you’re traveling across three long stages to collect 100 Ellon in each stage and battling Lugion in Base defense and base infiltration. An entirely new concept for bomberman which is surprisingly intuitive and challenging but ultimately a FUN CONCEPT!

    I’m sure there are people who love or hate tower defense, but when applied to a series like bomberman, it is surprisingly intuitive and almost a match made in heaven. I have fun building defense stages and I get to infiltrate stages of the Lugion (and online as well). The rest of the story is you travelling across 3 planets with around 10-14 areas to explore and level up 15 levels for each planet all to battle a final boss on each level with a 4th and final boss which is Fusell.

    How to play: if you played one bomberman game, you’ve played them all. You bomb blocks to create paths and kill enemies, but you also have to place and move before the bomb explodes because your bombs can hurt you. The game works kind of like a puzzle. You bomb blocks to create paths, find power ups and use your bomb powers to blast your opponents with various techniques to block your enemies and blow them up.

    The game comes to a satisfying conclusion and actually the story carries some seriousness and moral questions in the story. Upon completion, you’ll find a surprise, a surprise that most games no longer offer: UNLOCKABLES. Unlockable characters with no extra cost, unlockable items with no additional cost, a bunch of in game only currency that requires NONE OF YOUR ACTUAL MONEY TO RECEIVE?! I THINK KONAMI FINALLY LEARNED WE DON’T LIKE MICROPAY?!?!

    Hell has frozen over, A big corporate company has finally learned that forcing micropay into our games won’t make us buy them! That’s right. All the in game unlockable don’t require extra money. Just you playing the game.

    It’s so refreshing to see this in this day and age. To think something we used to take for granted as kids is now making a fantastic return. Christmas came early boys.

    Sure, this may not be the rarest sight, but it’s still very nice to see. Ultimately Bomberman R 2 has brought us everything we like about bomberman and more and I hope we keep seeing more games like this make it to the US. Maybe even the “Bombergirl” game 😳 (I hope and yes, you should look up the Bombergirl game, it’s the kind of game that makes woke Twitter freaks cry).

     

    Whelp, hope you like my review, it’s not everything I wanted to write, and I’m leaving details out like Konami’s bomberman crossover characters like Solid Snake or Simon Belmont, but I wanted to leave it at this and say, Go play bomberman! I would like to contribute to G+G but that’s a bit of a pipedream for me. I just love to write about video games I play and hope people read my reviews and get excited to play them. 8/10 for this game. If you love Bomberman or just want a fun game, pick it up!

    #305185

    Topic: The Abolition of Man

    in forum Books

    For anyone interested, the book can be found here and a video of someone reading the book can be found here.

    This isn’t so much a book review as it is an attempt to try to understand what Lewis was writing, and to see how what he wrote may be playing out now.

    One thing Lewis tries to establish early on is that there is a universal code of morals and ethics. It is universal because almost all aspects of it are found across all human cultures in all times. “This conception in all its forms, Platonic, Aristotelian, Stoic, Christian, and Oriental alike, I shall henceforth refer to for brevity simply as ‘the Tao’.” (p. 8).

    The existence of this code is of primary importance to humanity. “The head rules the belly through the chest—the seat, as Alanus tells us, of Magnanimity, of emotions organized by trained habit into stable sentiments. The Chest-Magnanimity-Sentiment—these are the indispensable liaison officers between cerebral man and visceral man. It may even be said that it is by this middle element that man is man: for by his intellect he is mere spirit and by his appetite mere animal.” (p. 11).

    To take away this code would be to create what Lewis calls “Men Without Chests”. “And all the time—such is the tragi-comedy of our situation—we continue to clamour for those very qualities we are rendering impossible. You can hardly open a periodical without coming across the statement that what our civilization needs is more ‘drive’, or dynamism, or self-sacrifice, or ‘creativity’. In a sort of ghastly simplicity we remove the organ and demand the function. We make men without chests and expect of them virtue and enterprise. We laugh at honour and are shocked to find traitors in our midst. We castrate and bid the geldings be fruitful.” (p. 12).

    Is this something we can see with our own eyes, the effects of this void between our heads and our stomachs, between our minds and our appetites? I can think of the recent outbreak of mass robberies in certain cities, where large crowds of people rush into stores, steal in an almost haphazard manner whatever is at hand, then leave. And when the businesses shut down and leave for better, safer places, they will cry that their neighborhoods are being abandoned by those greedy businesses.

    It could even be that the whole of what we called “cancel culture” is an example of this void. For most of those who participate in cancelings, it seems to be less about intellect, about the give-and-take of ideas and only shutting the doors to truly heinous ideas, but about silencing any idea that they find troubling, or that simply disagrees with them. They are simply obeying their own desires, their own emotions, their own appetites., and have given no thought to the idea that the same rules they want to use against others could very well also be used against them.

    Or the recent examples of transgender madness, or people intentionally exposes young children to sexually charged drag shows, or the insanity during the time of Covid over things that we now know were useless and even lies,. I’m sure other people can add to the list of things that show how as a whole our minds and our appetites have been separated, how our culture is being pushed around by people who are ruled by their appetites and not ruling their emotions by their minds.

    Lewis gives us a possible scenario of how things may finally play out. “At the moment, then, of Man’s victory over Nature, we find the whole human race subjected to some individual men, and those individuals subjected to that in themselves which is purely ‘natural’—to their irrational impulses. Nature, untrammelled by values, rules the Conditioners and, through them, all humanity. Man’s conquest of Nature turns out, in the moment of its consummation, to be Nature’s conquest of Man. Every victory we seemed to win has led us, step by step, to this conclusion. All Nature’s apparent reverses have been but tactical withdrawals. We thought we were beating her back when she was luring us on. What looked to us like hands held up in surrender was really the opening of arms to enfold us for ever. If the fully planned and conditioned world (with its Tao a mere product of the planning) comes into existence, Nature will be troubled no more by the restive species that rose in revolt against her so many millions of years ago, will be vexed no longer by its chatter of truth and mercy and beauty and happiness. Ferum victorem cepit: and if the eugenics are efficient enough there will be no second revolt, but all snug beneath the Conditioners, and the Conditioners beneath her, till the moon falls or the sun grows cold.” (pp. 31-32).

    “Traditional values are to be ‘debunked’ and mankind to be cut out into some fresh shape at the will (which must, by hypothesis, be an arbitrary will) of some few lucky people in one lucky generation which has learned how to do it. The belief that we can invent ‘ideologies’ at pleasure, and the consequent treatment of mankind as mere ulh, specimens, preparations, begins to affect our very language. Once we killed bad men: now we liquidate unsocial elements. Virtue has become integration and diligence dynamism, and boys likely to be worthy of a commission are ‘potential officer material’. Most wonderful of all, the virtues of thrift and temperance, and even of ordinary intelligence, are sales-resistance.” (p. 34).

    What we are left with is a vast herd of sheep called humanity who are ruled by some few who through education will not train us in how to think but will tell us what to think. They will not believe in a code themselves, but they will force a code upon all the sheep below them.

    Yet since they themselves have no code, what code can these dear leaders force upon us? Only what is convenient for them. They have no code that tells them to care one whit for the sheep, except perhaps insofar as happy sheep make for happy shepherds. But the rules they make for the sheep will not be rules they intend to keep themselves.

    Consider the climate fearmongers. In words, they are very ready to make dire predictions, and in actions, they are very ready to make the lives of the sheep very difficult. But in their actions regarding themselves, they are very ready to ignore their own rules. When they gave for their conferences, they come on their private jets with the vast entourages of people and armadas of vehicles. Their homes are examples of energy waste.

    If I could offer one counterpoint, it’s not as if such hypocrisy is new. Jesus denounced the religious rulers of His day for putting burdens of the people that the rulers themselves would not touch.

    <p style=”text-align: left;”><p style=”text-align: left;”>I’m sure many have noticed the uptick in PlayStation hardcore fans becoming more and more delusional by the minute.</p>
    Despite the accuracy of PlayStation being the market leader in the console market, PlayStation has been losing more and more traction and still not making as much money as its competitors while simultaneously being investigated and sued by 3 countries for anti competitive business behavior which is in fact, illegal. Which goes without saying their censorship practices are all the more alienating their audience to other platforms, Japan being the prime example of boycotting.</p>
    Recently, PlayStation fans have taken up extreme cause to discredit Microsoft for their business practices which oddly enough, do follow the proper business practice compared to PlayStation. Microsoft, as you all know has been on an acquisition spree to obtain more IPs for their ongoing services for GamePass and Cloud based gaming which has shown some improvement over the last few years. Sadly, PlayStation fans have made up an excuse after excuse and making false accusations of anti consumer practices when Microsoft has made no such moves as of yet.

    This brings me to the first false claim: The ABK acquisition. Activision Blizzard King was recently and successfully ruled in Microsoft’s favor to close the deal which while is extending out for the UK deal, is confirmed in the US and every other country and it looks like the acquisition will go through even if the UK doesn’t agree because even if the UK backs out, Microsoft is willing to sell their cloud rights over the UK to allowed the acquisition through without their approval.

    PlayStation fans, however, made the false narrative that this acquisition would be blocked in the FTC ruling which as we all saw, The FTC had no case in pursuing in the first place and lost 25% funding as a result of the frivolous behavior in defending PlayStation, not the consumer (FTC neglects they work for the consumer, not PlayStation).

    After the backlash of PlayStation fans being wrong, many went on to delete social media accounts and then change their arguments to fit their anti Microsoft agenda which showed the gaming community how utterly ignorant they were to make their arguments in the first place.

     

    Even before this debacle, another was already in place for Starfield being exclusive to Xbox and PlayStation fans making the false narrative that it would be PlayStation exclusive when that simply wasn’t the case. The did not stop there, they went on with making a petition to make it exclusive after the fact Microsoft acquired the company whose making starfield. This brings us up to date where the fans have accepted they’ll not be getting starfield but at the same time won’t let their personal vendetta against Microsoft end as they have openly admitted, recently on Twitter, that they were making fake accounts to review bomb the game due to a lack of availability on their console. The level of delusions these fans are going through to make their agenda known to protect a company that quite literally hates them is simply disturbing, for lack of a better word.

    It doesn’t stop here though, more recently the fans have gone through another stage of coping by making a false claim of Baldur’s Gate 3 being a “PlayStation exclusive”…… You read that correctly, a current game that’s only been released on PC, somehow is a PlayStation exclusive to them. Last time I checked, no consoles have received a functional copy of this game on their platform, but magically, Baldur’s Gate 3 came to PlayStation exclusively? As you can see, the degeneracy they’ve fallen into has been nothing short of the mental illness of a group of consumers.

    But why am I bringing this up? Why have I chosen to give you a huge forum post about one particularly weird group of fanboys? Honestly, it’s for two reasons: One, I wanted to shed light on PlayStation fanboys and PlayStation. PlayStation fanboys are toxic little cretins who literally have the coping mechanism of a 5 year old and I detest PlayStation because they take advantage of their consumers, developers, third party developers, and spit on the consumer market. I am accepting of any platform that doesn’t pursue censorship or bad business.

    My second reason is that this behavior of bootlicking for corporations have become a nuisance to the gaming community as a whole. I get it, we all have platforms we like and we want them to stick around a bit longer. To me, the only company that is worthy of our respect is Nintendo. Not Microsoft (woke brand BS), Not PlayStation (woke and censoring games), but Nintendo. And sure, Nintendo isn’t making all the right choices, but Nintendo is the only company that has outspokenly stated: we would not arbitrarily censor a game (despite hiring localizers who did such a thing). Aside from changed language due to woke localization, censorship from Nintendo is nearly non existent. We continue to get fun and sexy games like Galgun and Senran Kagura without the extra censorship PlayStation adds in.

    Nintendo even hired Playboy at one time to make a Bayonetta photo shoot. Does Nintendo have more edge than PlayStation now? Indefinitely, yes.

    By all means we should continue to support Nintendo because at this point, Nintendo is still independent and still gives us the fullest games with the least to almost no censorship which is saying something.

     

    But I didn’t write this to talk about Nintendo, I brought this to your attention because I love gaming, I love the freedom to enjoy gaming, and I wanted you all to be aware of the industry, the communities, and really just wanted to have this conversation.

    I do think playstation delusional syndrome is real and only the most hardcore of fanboys can truly be considered among this claim.

    I’m sorry if this offends anyone who owns a PS5, but my statement stands that Playstation is a crap platform and we should all move forward with boycotting to another console because let’s face it, playstation isn’t going to stop stealing content from it’s consumers, it’s not going to stop being underhanded, it’s not going to do anything in favor of the consumer demand. Make the right choice, buy anything else that doesn’t censor.

    Thank you.

    • This topic was modified 1 year, 10 months ago by Salvince.

    International Cat Federation bans Russian felines from competitions

    Well boys, Putin has been stopped

    The International Cat Federation has banned Russian cats from international competitions, condemning the invasion of Ukraine as an “unprecedented act of aggression.”

    Fédération Internationale Féline (FIFe), a group which considers itself “the United Nations of Cat Federations” with members from over 40 counties, said in a statement on its website that “it cannot just witness these atrocities and do nothing.”

    Starting this week, no cat bred in Russia can be imported or registered in any FIFe pedigree book outside Russia and no cat belonging to exhibitors living in Russia may be entered at any FIFe show outside of the country.

    The group said the new regulations will last though May 31 and “will be reviewed as and when necessary.”

    This shit is so stupid. Like, Putin isn’t gonna stop invading Ukraine because you banned Russian cats from your “federation”. It’s all just virtue signaling

    #249593

     

    The Transhuman Roots of the Metaverse
    The Metaverse will allow people to be anyone—any gender, any race, any species. Virtual bodies put the “trans” in transhumanist.

    Joe Allen
    Nov 19

    Ray Kurzweil as “Ramona” | C-SPAN 2 – “In Depth” | November 5, 2006

    As the name implies, the goal of transhumanism is to transform human beings into superbots through technology. Like all delusional ideas, the end result will be disastrous. Ray Kurzweil, the Google-sanctioned prophet of this techno-cult, predicts that by 2045 (or 2049, or whatever) our souls will exist in a liminal state between the physical and digital worlds.

    Right on cue, the Metaverse arrived to fulfill yet another of his dismal prophecies.

    “The Singularity will represent the culmination of the merger of our biological thinking and existence with our technology,” he foretold in his 2005 scripture The Singularity is Near. “There will be no distinction, post-Singularity, between human and machine or between physical and virtual reality. … [O]ur experiences will increasingly take place in virtual environments. In virtual reality, we can be a different person both physically and emotionally. In fact, other people (such as your romantic partner) will be able to select a different body for you than you might select for yourself (and vice versa).”

    More sober voices in the transhumanist movement approach Kurzweil’s predictions with caution. The same goes for futurists who avoid the “trans-” moniker altogether. Despite those reservations, they’re all facing the same direction. One way or another, we’re gonna fuse with machines.

    “VR isn’t simply a new form of media; it sweeps away the barriers of all previous forms,” Wired editor Peter Rubin evangelized in his 2018 book Future Presence. “[W]e have the ability to become the art—to be part of a world, even to be a character. … [I]t promises to upend every industry you can name.”

    The Metaverse couldn’t have come at a better time. As real-life droids take over decent jobs, unemployed schmoes can shoot at robots in virtual reality. A population lost in digital hallucinations doesn’t need brain implants or drugs to keep them pacified. If the VR realm is fun enough, people will keep themselves on lockdown.

    Clawing for ZuckerBucks

    Ever since Facebook staked its claim on the Metaverse last month, dozens of tech companies have tossed their brainscan helmets in the ring. As I wrote last summer, and reiterated last month, this craze is not a one-off.

    Microsoft is now hyping its own virtual workspace. Roblox is enticing the youth with advanced virtual reality games. Reddit’s KarmaLab is coaching companies to thrive in meta-space. Nvidia is offering up custom avatars. Companies like The Sandbox are selling virtual real estate as NFTs.

    All across Asia, virtual influencers—computer-generated popstars whom fans treat like people—are preparing to take the Metaverse stage. Even the Chinese tech firm Tencent wants in, pending CCP approval. Wall Street investors are pouring gazillions into this lunacy. Big capital ensures its development in some form or another, however corny it turns out to be.

    For those who enter the Metaverse through high-end equipment, I have no doubt the experience will be thrilling. There will be fantastic adventures in alien environments, epic battles as robots or wizards, and whole battalions of gametes lost to first-person 360° porn.

    That thrill is the first major problem. After decades of goofy graphics and simulation sickness, VR is now officially awesome. Just as LSD molecules will slide right into your serotonin receptors, easy as you please, the new head-mounted displays trick the brain into experiencing a virtual world as if it were real. VR fans call this state “presence.”

    Stereoscopic screens and precision headphones create the illusion of depth. Because these visual and audio fields track with your physical body’s motion—detected by external cameras and synced with onboard gyroscopes and accelerometers—you become “embodied” in the VR experience. Add a fully motorized artificial vagina, and there goes your weekend. Fast-forward a decade or three, and there goes a future generation.

    “Given VR’s mind-bending capacity to elicit emotional reactions with a simulation, intimacy can be found with a program or a recording.” Rubin exults in Future Presence, “[T]he emotional, cognitive, and psychological reactions we have in virtual worlds promise to change us in some fundamental ways.”

    The second problem, which will afflict millions, is a chronic disassociation from one’s body and culture. Kissing an actual woman may be scary at first, but it’s certainly worth the risks and fumbles. It just takes a little practice. The same is true of brawling, mountaineering, or climbing a vaulting steel structure. These sorts of rough-and-tumble pastimes turn boys into men. But you have to get physical.

    On the other end, girls have their own rites of passage—deeply embodied—that transform them into mature women. In a compassionate society, sissies and tomboys also have their roles to grow into.

    In the shadow of a global Metaverse, crowded with fake personas to inhabit, these organic identities can easily be wiped away.

    To the extent augmented and virtual reality become a primary mode of experience—and that’s definitely the plan—the Metaverse will leave young people atrophied and unprepared to confront the real world head-on. VR creators and ad-men know that, of course, but detachment from reality isn’t just part of their business model. It’s a religious conviction.

    Inside the Transhuman Mind

    Of all the weird quirks Ray Kurzweil exhibits—and we’re talking about a long list—his fetish for becoming a woman in virtual reality is at the top. Back in 2001, he appeared onscreen at a TED Talk as “Ramona,” an electronic trollop who sings and dances. While Kurzweil performed Jefferson Airplane’s “White Rabbit” (as Ray onstage, as Ramona onscreen), his teenage daughter boogied in the background as a digital dude.

    “The experience was a profound and moving one for me,” he recounted in The Singularity Is Near. “When I looked in the ‘cybermirror’…I saw myself as Ramona rather than the person I usually see in the mirror. I experienced the emotional force—and not just the intellectual idea—of transforming myself into someone else.”

    Five years later, he did a spot on C-SPAN as his alter-ego. Speaking in a Southern drawl, “Ramona” lamented that, unlike Ray, her ex-boyfriends had killed off the diverse personalities bubbling up in their brains.

    Kurzweil looks forward to the Singularity, some two and a half decades away, when people are finally “liberated” from their birth bodies to take on a rainbow of immortal avatars. This will occur in virtual space, he believes, but also out in the real world through pills, injections, bionic implants, blood-borne nanobots, and other perverse technologies.

    This gender-bending, borderline schizophrenic desire is a hallmark of the techno-cult. In his (her?) 2013 essay “Transavatars,” William Sims Bainbridge wrote:

    True transhumanism does seek to enable each of us to alter and improve (by our own standards) the human body and champions morphological freedom [including to] be able to inhabit different bodies, including virtual bodies…. Avatars point out to us that enhancement is not merely a matter of increasing the effectiveness of a person in taking action, but also can mean an altered form of consciousness that expands opportunities for experiences, and escape from the conventional system of moral restraints.

    When God is dead, everything is permitted and may be free to download. In 2015, the stoned prodigy R.U. Sirius drew back the curtain on this loosey-goosey mindset in Transcendence: The Disinformation Encyclopedia of Transhumanism and the Singularity:

    As we move into an age of shifting identities, where we can be whatever or whoever we choose to be in our virtual lives, where biotechnology may soon offer changes in skin melanin bringing about the age of the trans-racial, as people start to evolve novel body ornamentations and eventually parts, as we learn how to control our hormones to amp up our estrogen or testosterone to suit the needs of the day, we should always remember to thank the transgendered.
    Which brings us to an absurd article just published in the once-respectable MIT Technology Review. The author frets that women will be self-conscious about their pudgy avatars in the Metaverse. On the other hand, a virtual environment could allow a chick who identifies as a “fat, gay, pre-medical transition trans man” to find validation.

    “For me, the joy of seeing myself represented accurately would mean that I am not the only person who believes my existence is valid,” he says. “It means a team of developers also see the potential of me existing, as I look, as a man.”
    As if PC speech codes and expensive medical procedures weren’t enough, soon we’ll have a vast electronic infrastructure to coddle delusional minds. You can be certain that, just as social media and 24/7 screen time induces teen gender dysphoria, the madhouse of the Metaverse will extend identity crises to cartoon teddy bears and polymorphic aliens.

    Yes, the miracles of technology allow for infinite possibilities. But at least half of them suck.

    Artificial Bodies With No Soul

    Virtual reality is just another jewel on the crown of King Crazy. It allows people to forget who they are and where they come from.

    Unlike great films or fine literature, which trigger memory and help interpret the real world, VR offers a universe unto itself—one devoid of sentience and soul. Those who get lost in this lifeless abyss will have no idea where they’re going, out in reality, and no means to control their lives beyond the imaginary powers they’ve been sold.

    As with most delusional states, their madness will seem to have no consequence at first. It’ll be hidden behind plastic goggles and closed doors. Normal people can look the other way and hum right along, as they did with the race riots, opioid addictions, smartphone schizoids, and toddlers in dresses. But as more and more vulnerable souls retreat into immersive worlds, losing themselves in preposterous scenarios behind phony digital masks, their minds will become unglued. Real relationships will dissolve. Eventually, reality will come crashing in.

    By that time, everyone who invested in the Metaverse will have made their millions. With any luck, we’ll have mortuary bots to sweep up the wreckage. Then none of us will have to go outside and get our hands dirty.

    #207909

    Well all we can do is wait and see.

    Wait for your trusted reviews, maybe ask G&G to get a video up when it comes out ASAP so we can get an idea whats changed.

    After these past few years I’m pretty carfull now with new titles and especially remasters or remakes, I’m hoping but not holding my breath, the RE3 remake hurt me…

    I know it’s was popular to hate on Cyberpunk but i mostly enjoyed it, the console boys got completely screwed but thankfully i went back to PC last year.

    Two games i wanna see remade it Dark Forces 1 & 2 but i know it’ll get fucked up so no thanks.

    Oh and I’m Tali all the way, i thought Liara was great but in ME 2 Tali grew on me.

    • This reply was modified 4 years, 4 months ago by Cerabelus.
    #193282

    Topic: The Boys

    in forum Television

    A utility belt won’t save a superhero when Butcher and the Boys arrive, and Kryptonite won’t help the Boys when they face Homelander. Amazon Prime’s hit new series arrives with a BANG.

    I recently started a Youtube channel called Yeticast, where I make snarky reviews of movies and TV, plus more. I’m trying to get it off the ground and I think the Geeks and Gamers forum will enjoy my videos, so please check it out if you want to see my The Boys review: https://youtu.be/yIamU3OjbVk

    What does everyone else think about the Boys?

    #193178

    In reply to: Mulan Review

    I’m glad you liked my review! I had a lot of fun making that one. I’m with you, I can’t stand perfect characters that can do nothing wrong. Perfection is boring and strengths lead to weaknesses. It is unavoidable. Hollywood seems to write women as flawless these days, which makes no sense to me. No one can relate to that type of character. On top of that, the story was an utter mess. The one good thing is it made it easier to come up with jokes.

    I made a Cobra Kai review and I am working on a review for the Boys, which should be out soon. Check those out if you want to see more!

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