Distant Flux: System Initializing on Steam, wishlist now!

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Viewing 15 posts - 16 through 30 (of 33 total)
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  • #327649

    The latest Steam update:

    Started populating frost slime monster horde, with new abilities. Added damage reflection and lifesteal. Worked on experience, ability classes, leveling requirements, and more.

    #327738

    The latest Steam update:

    Frost Slimes now have more abilities and their monstrous growth. Shadow Rats have more monster types, abilities, and their growth. The System Scavengers were also updated.

    #327889

    This week I focused on low-level efficiency improvements, especially regarding savegames, using a mix of JSON serialization and Linux text manipulation to narrow down what was being used.

    Saving a game is much faster than it was. I also noticed that most of the game’s data is all about leveling and stats. :)

    #328080

    Latest update:

    Item shop listings are now governed directly by activities like research or faction level. Crafting, refining, and research room levels provide different bonuses to operations.

    #328237

    Latest Steam update:

    New room construction mechanic added; rooms can now be upgraded in parallel, and they have changing costs; max members now determined by level of Residential room.

    #328376

    Latest Steam update:

    Changes include scrapper base starter rooms, room and character unlocks, crafting project and shop listing unlocks, a teleporter system rework, and more.

    #328517

    Latest Steam update:

    More base changes, including a new resource refinery, items, a leatherworks, profession training, NPCs, and paths, as well as equipment and ability proficiencies.

    #328723

    Latest Steam update:

    Added new rooms like the Workshop and Improvisium for starter items and research, also added the Firearms Factory, Energy Weapons Factory, and Halls of Magic, with items and more.

    #328887

    Latest Steam update:

    New ability mechanics, items, and paths, including the Pugilist, the Scholar, the Emberbolt Launcher, stack consumption boosts, grenades, rings of power, the Cafeteria, and more.

    #329042

    Latest Steam update:

    Added Administrative, Combat Engineer, and Synergium rooms; configured attribute and affinity stat boosts; zone environments can now be affected by player abilities, and more.

    #329182

    Latest Steam update:

    Civilian AI improvements; deep paths like Archmage; equipment leveling and supply; encumbered and immobilized states; diseases and cures; training and project costs; and more.

    #329200

    Road map update; what’s up next for the demo:

    • Combat and zone AI behaviors.
    • Output improvements. Right now information presentation is effectively debug mode so that I can ensure things are working, but I want the interface to be more polished and user friendly for the demo.
    • New game, savegame, and options dialog updates.
    • A final content population and stat balancing run.
    • A final sweep of my checklists to see if anything needs to be fixed.
    #329344

    Latest Steam update:

    Added AI ability orders; character behavior profiles; buying/selling/upgrading, equipping, resting, studying items, and other AI utility orders; threat mechanic; taunt ability.

    #329471

    Latest Steam update:

    New combat NPC and monster AI behaviors, including looting, studying, picking locks, searching, scavenging, aggroing to attacks, fleeing from attacks, and more.

    #329661

    Latest Steam update:

    Magic abilities now have thematic bonuses and afflictions. Fire is the most destructive, while Death has the most powerful damage over time, and Light is the most accurate.

Viewing 15 posts - 16 through 30 (of 33 total)
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