Geeks + Gamers › Forums › Gaming › PC Gaming Hub › Distant Flux: System Initializing on Steam, wishlist now!
Day/night cycle, terrain environments, optional and repeatable quest types, user credit and monster exp awards, kill values, material classes for zone objects.
Demo balancing in progress, base build tree configured, cafe food buffs populated, training stations added, resource chains augmented, interface reorganized, and more.
Interface changes: modal dialogs for abilities, conditions, elevators, environments, hordes, investiture, monsters, paths, professions, projects, quests, rifts, stats, and more.
Interface upgrades: shop, equipment, storage, leveling, storage, and services; free proficiency points per level; can now buy mana from base; and more. Lots of screens with this one!
New gameplay trailer and new screenshots from the alpha demo uploaded to store page. Alpha demo updated for internal testing, with more interface improvements.
Stat usage experience update, ability power and effect class update, ability and monster rebalancing, search update, more information dialogs, and a new tooltip system.