Geeks + Gamers › Forums › Gaming › Nintendo Hub › Mario Kart 8 DLC Track Wishlist
With the release of the new Mario Kart 8 Deluxe Booster Course Pass, which will contain 48 retro courses from all across the Mario Kart series, I decided to make a list of tracks I want to see remade for the game. Here’s my Top 10 tracks I want to see in the new MK8DX DLC:
10. Toad’s Factory (Mario Kart Wii)
9. Wuhu Loop/Maka Wuhu (Mario Kart 7)
8. DK Mountain (Mario Kart: Double Dash)
7. Bowser Castle 4 (Mario Kart: Super Circuit)
6. Wario Stadium (Mario Kart 64)
5. Koopa Cape (Mario Kart Wii)
4. Wario Colosseum (Mario Kart: Double Dash)
3. Rock Rock Mountain (Mario Kart 7)
2. Maple Treeway (Mario Kart Wii)
1. Waluigi Pinball (Mario Kart DS)
Feel free to list your track wishlists in the thread. I’d love to read them!
I’m pretty happy with the tracks we got in the first wave. I think it’s really creative how for the Mario Kart Tour tracks, they combined the different versions of the track into one. I also like that we got N64 Choco Mountain, which is one of my favourite Mario Kart Tracks of all time. And the addition of Ninja Hideaway, a Mario Kart Tour original, was a really nice touch. My gripes about the tracks are that Coconut Mall is scaled way too small (very hard to play on 200cc), and the turn after the glider on N64 Choco Mountain is also very difficult on 200cc.
Some tracks I would like to see:
SNES Mario Circuit 4 (the many twists and turns of the course would be very interesting to experiment with now that anti-gravity is in the series)
RMX Mario Circuit 1 (the design with floating and grounded blocks was very innovative in my opinion)
Wii Dry Dry Ruins (the temple section could be antigravity, like in 3DS DK Jungle)
GCN Rainbow Road (could also work well with antigravity, particularly the cannon)
GBA Sunset Wilds (the changing time of day would be a great addition, but the track in general is great and is already in Mario Kart Tour)
SNES Ghost Valley 3 (the holes in the track would be a nice challenge, and I think they could do a lot with this track with the antigravity feature)
GBA Shy Guy Beach (now that underwater driving is a thing, they could do quite a lot with the shallow water sections)
3DS Shy Guy Bazaar (another of my personal favourites, perhaps they could make the alternate route over the stalls anti-gravity, like Bone-Dry Dunes?)
DS Airship Fortress (a very popular track among Mario Kart fans, they could maybe make the airship section anti-gravity)
And now for the last one…
DS Nokonoko Beach – This was the nickname given to the Mario Kart DS beta course known as “nokonoko_course” in the game files. It was a cool design and sadly never saw the light of day in the final version, and it was a good course overall and this would be a good opportunity to bring it into the series as an official track.
The first Bowser Castle on 1992 Super Mario Kart .