Remnant: From the Ashes is an action role-playing third person shooter developed by Gunfire Games. It was released for Microsoft Windows, PlayStation 4 and Xbox One on August 20, 2019.
Remnant is definitely a “Souls like game”, but rather than simply being melee combat, it incorporates a third person shooter element where the player can wield up to two gun weapons, one main weapon and one side arm, alongside their melee weapon.
So, do you guys have played this game and did you like it? I started it one week ago and I find it great. Sure, it’s not from a super big studio with a lot of money, but it’s really neat game IMO.
I am playing it off and on at the moment. Every odd day or so a session.
It’s not a bad game, but it doesn’t nearly grab me as much as any Dark Souls did, which would be the closest comparison. It just isn’t nearly as good as DS, which is admittedly a very high bar.
For one, it is basically a range-based Dark Souls, as you wrote. Which is fine, though, I don’t think that’s why it isn’t sucking me in as much.
The bigger problems are more objective in nature:
The graphics are just too grey-in-grey. They aren’t interesting to look at. Everything is grey and dusty, with some red here and there. Latter levels vary things a bit (with every “level” having a different theme), but even then, the game never gets even close to DS graphical fidelity.
The level design just isn’t very good. Sure, it is hard to reach DS levels of level design with its sprawling hubs, multiple interconnected paths within the same region, etc. But Remnant is 90% linear levels and offers fairly little exploration.
Very little weapon variety. I’m a good bit into the game and am still using my starter weapons, there are rather few other weapons and none of them fulfill the same roles as the ones I started with so there’s no reason to change them. What’s worse, you cannot arbitrarily pick weapons, but each weapon only goes to one of two slots (+ melee). I did find a weapon I would’ve liked to have in slot 1, but the game didn’t allow that. Nonsensical design, if you ask me. Why not let me have any two weapons?
Same with armor. My starting armor was already great, especially its bonus – no other armor I found came close.
Minor complaint, but the game always starts in the central hub, instead of starting from where you quit the game. You always have to travel somewhere when you start the game. That’s just unnecessary.
I feel the game really could have taken a lot more clues from DS.
For example, don’t let the player start with already great equipment, let them work for it and find better gear to actually want to switch things around.
This reply was modified 3 years, 5 months ago by TheSHEEEP.