RoNIN: A Retrofuturistic tabletop RPG

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  • #219177

    If you’re sick of the usual BS from WOTC like prioritizing wokeness over fun content or you want a sci-fi tabletop RPG that goes in a unique direction.

    Then please give my game a look.  It’s a retrofuturistic RPG inspired by the  1980s.  Here’s the trailer:

     

    Also if you sign up on RoNIN’s preview page i’ll e-mail you a 45-page quickstart for free!

    https://www.indiegogo.com/projects/aaron-alexander-s-ronin/coming_soon/x/19114471

     

     

    #219184

    Good vid. Once it got to the meat.

    What system is the game using?

    #219223

    It’s using a 2d10 system that I and a colleague of mine developed.  Here’s a video explaining the basic mechanics of it.

    #219228

    This voice sounds familiar. Jeff the Iron wolf?

    You get spell points if your oponent casts a spell? What if you are not a caster?

    #219229

    That’s heat actually and there’s no magic per se.  Heat abilities are basically your ‘Holy shit I need an out!’ moves that could damage your enemies big time.  But as I said in the video be careful if you use any heat abilities because you’ll be giving your enemies heat points if you do.  I would say the closest thing to ‘magic’ would be reflex abilities because you can bank reflex points whenever you roll doubles and they’re cumulative unlike heat where it resets to five points every battle.

    As far as being a ‘caster’, nah you don’t have to worry about that because a good amount of combat specialties you can learn will have some heat abilities.

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