Counter mechanics. Some times it works good, but a majority of the time you have just a split second to do it but the time it takes for your brain to recognize the moment that you need to counter, for that signal to go to your thumb, the muscles in your thumb to move and for the signal to go from the controller to the console and then trigger in the game, isn’t fast enough for the game to respond correctly. I point to Jedi: Fallen Order on this one. I enjoyed the game, but the block/counter mechanics just felt clunky and did not respond well. I’ve played older Star Wars games (Jedi Academy, the Lego games, The Phantom Menace on pc) and the block counter to redirect blaster bolts and other enemy attacks were much better.
Lock picking that automatically makes you use, open and walk through a door. Who needs stealth? Just make more noise as you now have to use, open and walk back through just to be on the side of the door you wanted to be on. I asked a friend of mine who can pick locks if you HAVE to open the doors and walk though them once you pick and he said no, weird huh?
Crafting mechanics: Cool shit should be the reward for completing dungeons and taking out strong enemies. Not components you have to grind out and go to a menu screen to combine.
Survival instincts/Detective vision mechanics: All they do is dumb down stealth
Snipers with hitscan weapons: This could apply to many games but Widowmaker in Overwatch is the specific character I’m referring to. You don’t even have to be good with the character because her fire rate, reload speed, body shot damage, her movement abilites and Overwatch hit boxes make her a character that rewards spamming and taking bad positioning.
Damn. That’s a pretty aggressive take considering A) you don’t know him, B) he could have medical conditions that prevent him from reacting quickly and C) The games he listed are definitely NOT just casual games and actually require a high level of skill to Master and counter (especially Jedi Academy) due to the counter mechanic being implemented much better!
Everyone is free to be a douche but that doesn’t mean we have to take it!
Mine would be unskippable cutscenes. RPGs are my genre of choice and there have been plenty that I can think of where you have to sit through excessively long cutscenes and then fight a boss that just might have you reloading your save file only to have to watch said cutscene again because the devs decided you shouldn’t be able to skip it (Star Ocean: Last Hope and Resonance of Fate come to mind). 1 hour later you’re finally fighting the boss for the second time hoping that you beat it so that you don’t have to sit through the 25 min cutscene again. For games that are usually in the 30-60+ hour range, having to watch a cutscene multiple times can add hours and hours to your playthrough and can even kill your interest in completing the game.
Some of the shit you need to do to get some of the ones Ive seen are simply stupid. Use x attack that does near no damage 100 times is the most common worthless thing.
I appreciated that FF7r let you skip cutscenes and if you died in a boss fight you could start from the beginning of the fight yet change out items or materia to learn from the failure.
I definitely agree some of the annoying gaming mechanics mentioned: Crafting (I find crafting boring), and some games need more work on their countering mechanics.
But one mechanic I still can’t get behind: Trophies and Achievements
I know this has already been said, but I have a different reason for disliking them.
Why bother pursuing some dumb checkmark saying you did something, and you don’t even get an in-game reward for it?
I don’t give a crap about them, and I never will.
This reply was modified 3 years, 10 months ago by Verkano.
This reply was modified 3 years, 10 months ago by Verkano.