She really pulled a “reason you suck” speech if you role-played a dedicated Dark Sider. Few games would dare do this.
“I have thought of this moment, more than you know, and I wondered if here, at this ending between us, if you would care enough to try to save me. If a Jedi could find it within themselves to spare one who has fallen so far… I wanted you to say those words. For that I am grateful.
But I do not want your mercy. I want you to break.”
Best villain dialogue. I got goosebumps.
I was sixteen when I first played KOTOR II. I’d say I was just old enough to understand what Kreia was trying to communicate, and she really challenged a lot of preconceptions I had. KotOR I was the classic swashbuckling adventure, but KotOR II was a journey of personal development. The older I get, the more I appreciate having Kreia as the final boss. Fantastic writing.
What was great about her is that she wasn’t exactly against you being a Jedi or Sith – Being Light Side or Dark Side isn’t the issue for her; she wanted you to be open-minded and be prepared to adapt to a changing world, instead of blindly following dogma, for adherence to a single set of ideas does not provide all the answers or solutions.