Public devlog on progression:
https://www.patreon.com/posts/progression-91036649
Public devlog on equipment system updates:
https://www.patreon.com/posts/equipment-system-91469816
Public devlog with screenshot of new interface style:
https://www.patreon.com/posts/final-form-for-91892463
Public devlog on ability resource mechanics:
https://www.patreon.com/posts/ability-resource-92345899
Public devlog on world progression concepts:
https://www.patreon.com/posts/world-concepts-92765096
Another public devlog on world progression mechanics:
https://www.patreon.com/posts/more-on-world-93178702
Public devlog on the travel system:
https://www.patreon.com/posts/travel-system-93572918
Public devlog on NPC orders and hostility matrices:
https://www.patreon.com/posts/orders-and-94023633
Public devlog on combat orders and concealment:
https://www.patreon.com/posts/combat-and-94433204
Public devlog on character concealment and CPU performance:
https://www.patreon.com/posts/concealment-and-94834491
Public devlog on monster infestations (with screenshot):
https://www.patreon.com/posts/monster-95234367
Public devlog on new phase mechanics:
https://www.patreon.com/posts/new-phase-95616574
Public devlog on new city and faction mechanics:
https://www.patreon.com/posts/city-and-faction-96050125
Public devlog on parallelization and progression:
https://www.patreon.com/posts/parallelization-96488917
Public update on interface improvements (with a couple screenshots):
https://www.patreon.com/posts/interface-96938757
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