Facebook is now Meta

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    #248480

    Meta floated the idea of using abandoned strip malls as Metaverse arcades. Another company uses containers to put you in the Metaverse. I hope people make money but while people play games, it seems like other people will buy up all the real and tangible things. Hard to say.

    I am both pro and con on the whole thing. Shame that sci-fi was something we used to geek out on, but now, it looks like just a tool for controllers to box people in. The internet worked both ways though. James Corbett says that the age of free internet is over and that you will need a license to access soon.

    #248481

    How to Buy Land in the Metaverse- 6 Strategies
    Zac Hartley
    In this video we are going to dive into the different options for how to buy land in the metaverse. These are early days for the metaverse but I do think this is going to be a major part of the internet in the future and now you have a chance to purchase a small piece of it. In this video I am going to walk you through how to buy land in the metaverse and what options you have for where to buy that land.

    #248500

    https://www.blacklistednews.com/article/81161/the-metaverse-is-big-brother-in-disguise-freedom-meted-out-by-technological.html

    “The term metaverse, like the term meritocracy, was coined in a sci fi dystopia novel written as cautionary tale. Then techies took metaverse, and technocrats took meritocracy, and enthusiastically adopted what was meant to inspire horror.”—Antonio García Martínez

    Welcome to the Matrix (i.e. the metaverse), where reality is virtual, freedom is only as free as one’s technological overlords allow, and artificial intelligence is slowly rendering humanity unnecessary, inferior and obsolete.

    Mark Zuckerberg, the CEO of Facebook, sees this digital universe—the metaverse—as the next step in our evolutionary transformation from a human-driven society to a technological one.

    Yet while Zuckerberg’s vision for this digital frontier has been met with a certain degree of skepticism, the truth—as journalist Antonio García Martínez concludes—is that we’re already living in the metaverse.

    The metaverse is, in turn, a dystopian meritocracy, where freedom is a conditional construct based on one’s worthiness and compliance.

    In a meritocracy, rights are privileges, afforded to those who have earned them. There can be no tolerance for independence or individuality in a meritocracy, where political correctness is formalized, legalized and institutionalized. Likewise, there can be no true freedom when the ability to express oneself, move about, engage in commerce and function in society is predicated on the extent to which you’re willing to “fit in.”

    We are almost at that stage now.

    Consider that in our present virtue-signaling world where fascism disguises itself as tolerance, the only way to enjoy even a semblance of freedom is by opting to voluntarily censor yourself, comply, conform and march in lockstep with whatever prevailing views dominate.

    Fail to do so—by daring to espouse “dangerous” ideas or support unpopular political movements—and you will find yourself shut out of commerce, employment, and society: Facebook will ban you, Twitter will shut you down, Instagram will de-platform you, and your employer will issue ultimatums that force you to choose between your so-called freedoms and economic survival.

    This is exactly how Corporate America plans to groom us for a world in which “we the people” are unthinking, unresistant, slavishly obedient automatons in bondage to a Deep State policed by computer algorithms.

    Science fiction has become fact.

    Twenty-some years after the Wachowskis’ iconic film, The Matrix, introduced us to a futuristic world in which humans exist in a computer-simulated non-reality powered by authoritarian machines—a world where the choice between existing in a denial-ridden virtual dream-state or facing up to the harsh, difficult realities of life comes down to a blue pill or a red pill—we stand at the precipice of a technologically-dominated matrix of our own making.

    We are living the prequel to The Matrix with each passing day, falling further under the spell of technologically-driven virtual communities, virtual realities and virtual conveniences managed by artificially intelligent machines that are on a fast track to replacing human beings and eventually dominating every aspect of our lives.

    In The Matrix, computer programmer Thomas Anderson a.k.a. hacker Neo is wakened from a virtual slumber by Morpheus, a freedom fighter seeking to liberate humanity from a lifelong hibernation state imposed by hyper-advanced artificial intelligence machines that rely on humans as an organic power source. With their minds plugged into a perfectly crafted virtual reality, few humans ever realize they are living in an artificial dream world.

    Neo is given a choice: to take the red pill, wake up and join the resistance, or take the blue pill, remain asleep and serve as fodder for the powers-that-be.

    Most people opt for the blue pill.

    In our case, the blue pill—a one-way ticket to a life sentence in an electronic concentration camp—has been honey-coated to hide the bitter aftertaste, sold to us in the name of expediency and delivered by way of blazingly fast Internet, cell phone signals that never drop a call, thermostats that keep us at the perfect temperature without our having to raise a finger, and entertainment that can be simultaneously streamed to our TVs, tablets and cell phones.

    Yet we are not merely in thrall with these technologies that were intended to make our lives easier. We have become enslaved by them.

    Look around you. Everywhere you turn, people are so addicted to their internet-connected screen devices—smart phones, tablets, computers, televisions—that they can go for hours at a time submerged in a virtual world where human interaction is filtered through the medium of technology.

    This is not freedom. This is not even progress.

    This is technological tyranny and iron-fisted control delivered by way of the surveillance state, corporate giants such as Google and Facebook, and government spy agencies such as the National Security Agency.

    So consumed are we with availing ourselves of all the latest technologies that we have spared barely a thought for the ramifications of our heedless, headlong stumble towards a world in which our abject reliance on internet-connected gadgets and gizmos is grooming us for a future in which freedom is an illusion.

    Yet it’s not just freedom that hangs in the balance. Humanity itself is on the line.

    If ever Americans find themselves in bondage to technological tyrants, we will have only ourselves to blame for having forged the chains through our own lassitude, laziness and abject reliance on internet-connected gadgets and gizmos that render us wholly irrelevant.

    Indeed, we’re fast approaching Philip K. Dick’s vision of the future as depicted in the film Minority Report. There, police agencies apprehend criminals before they can commit a crime, driverless cars populate the highways, and a person’s biometrics are constantly scanned and used to track their movements, target them for advertising, and keep them under perpetual surveillance.

    Cue the dawning of the Age of the Internet of Things (IoT), in which internet-connected “things” monitor your home, your health and your habits in order to keep your pantry stocked, your utilities regulated and your life under control and relatively worry-free.

    The key word here, however, is control.

    In the not-too-distant future, “just about every device you have—and even products like chairs, that you don’t normally expect to see technology in—will be connected and talking to each other.”

    By the end of 2018, “there were an estimated 22 billion internet of things connected devices in use around the world… Forecasts suggest that by 2030 around 50 billion of these IoT devices will be in use around the world, creating a massive web of interconnected devices spanning everything from smartphones to kitchen appliances.”

    As the technologies powering these devices have become increasingly sophisticated, they have also become increasingly widespread, encompassing everything from toothbrushes and lightbulbs to cars, smart meters and medical equipment.

    It is estimated that 127 new IoT devices are connected to the web every second.

    This “connected” industry has become the next big societal transformation, right up there with the Industrial Revolution, a watershed moment in technology and culture.

    Between driverless cars that completely lacking a steering wheel, accelerator, or brake pedal, and smart pills embedded with computer chips, sensors, cameras and robots, we are poised to outpace the imaginations of science fiction writers such as Philip K. Dick and Isaac Asimov. (By the way, there is no such thing as a driverless car. Someone or something will be driving, but it won’t be you.)

    These Internet-connected techno gadgets include smart light bulbs that discourage burglars by making your house look occupied, smart thermostats that regulate the temperature of your home based on your activities, and smart doorbells that let you see who is at your front door without leaving the comfort of your couch.

    Nest, Google’s suite of smart home products, has been at the forefront of the “connected” industry, with such technologically savvy conveniences as a smart lock that tells your thermostat who is home, what temperatures they like, and when your home is unoccupied; a home phone service system that interacts with your connected devices to “learn when you come and go” and alert you if your kids don’t come home; and a sleep system that will monitor when you fall asleep, when you wake up, and keep the house noises and temperature in a sleep-conducive state.

    The aim of these internet-connected devices, as Nest proclaims, is to make “your house a more thoughtful and conscious home.” For example, your car can signal ahead that you’re on your way home, while Hue lights can flash on and off to get your attention if Nest Protect senses something’s wrong. Your coffeemaker, relying on data from fitness and sleep sensors, will brew a stronger pot of coffee for you if you’ve had a restless night.

    Yet given the speed and trajectory at which these technologies are developing, it won’t be long before these devices are operating entirely independent of their human creators, which poses a whole new set of worries. As technology expert Nicholas Carr notes, “As soon as you allow robots, or software programs, to act freely in the world, they’re going to run up against ethically fraught situations and face hard choices that can’t be resolved through statistical models. That will be true of self-driving cars, self-flying drones, and battlefield robots, just as it’s already true, on a lesser scale, with automated vacuum cleaners and lawnmowers.”

    For instance, just as the robotic vacuum, Roomba, “makes no distinction between a dust bunny and an insect,” weaponized drones will be incapable of distinguishing between a fleeing criminal and someone merely jogging down a street. For that matter, how do you defend yourself against a robotic cop—such as the Atlas android being developed by the Pentagon—that has been programmed to respond to any perceived threat with violence?

    Moreover, it’s not just our homes and personal devices that are being reordered and reimagined in this connected age: it’s our workplaces, our health systems, our government, our bodies and our innermost thoughts that are being plugged into a matrix over which we have no real control.

    It is expected that by 2030, we will all experience The Internet of Senses (IoS), enabled by Artificial Intelligence (AI), Virtual Reality (VR), Augmented Reality (AR), 5G, and automation. The Internet of Senses relies on connected technology interacting with our senses of sight, sound, taste, smell, and touch by way of the brain as the user interface. As journalist Susan Fourtane explains:

    Many predict that by 2030, the lines between thinking and doing will blur. Fifty-nine percent of consumers believe that we will be able to see map routes on VR glasses by simply thinking of a destination… By 2030, technology is set to respond to our thoughts, and even share them with others… Using the brain as an interface could mean the end of keyboards, mice, game controllers, and ultimately user interfaces for any digital device. The user needs to only think about the commands, and they will just happen. Smartphones could even function without touch screens.

    In other words, the IoS will rely on technology being able to access and act on your thoughts.

    Fourtane outlines several trends related to the IoS that are expected to become a reality by 2030:

    1: Thoughts become action: using the brain as the interface, for example, users will be able to see map routes on VR glasses by simply thinking of a destination.

    2: Sounds will become an extension of the devised virtual reality: users could mimic anyone’s voice realistically enough to fool even family members.

    3: Real food will become secondary to imagined tastes. A sensory device for your mouth could digitally enhance anything you eat, so that any food can taste like your favorite treat.

    4: Smells will become a projection of this virtual reality so that virtual visits, to forests or the countryside for instance, would include experiencing all the natural smells of those places.

    5: Total touch: Smartphones with screens will convey the shape and texture of the digital icons and buttons they are pressing.

    6: Merged reality: VR game worlds will become indistinguishable from physical reality by 2030.

    This is the metaverse, wrapped up in the siren-song of convenience and sold to us as the secret to success, entertainment and happiness.

    It’s a false promise, a wicked trap to snare us, with a single objective: total control.

    George Orwell understood this.

    Orwell’s masterpiece, 1984, portrays a global society of total control in which people are not allowed to have thoughts that in any way disagree with the corporate state. There is no personal freedom, and advanced technology has become the driving force behind a surveillance-driven society. Snitches and cameras are everywhere. And people are subject to the Thought Police, who deal with anyone guilty of thought crimes. The government, or “Party,” is headed by Big Brother, who appears on posters everywhere with the words: “Big Brother is watching you.”

    As I make clear in my book Battlefield America: The War on the American People and in its fictional counterpart The Erik Blair Diaries, total control over every aspect of our lives, right down to our inner thoughts, is the objective of any totalitarian regime.

    The Metaverse is just Big Brother in disguise.

    #248741

    WHAT IS THE METAVERSE? : A VIDEO ALL ADULTS & PARENTS MUST WATCH!
    Truthunedited

    #248744
    DarthVengeant
    Premium

      When Sword Art Online becomes a reality. Except in this case it will be run by agenda driven zealots using it for “influence” and god knows what other things to your brain.

      #248859

      https://www.rt.com/news/539986-meta-reality-virtual-future-technology/

      Imagine tags over people’s heads: Metaverse could make reality ‘disappear’

      Reality will cease to exist as we know it, a prominent scientist said, warning that its augmented version will become such an integral part of peoples’ lives that they won’t be able to unplug themselves from their fake existence.

      In an op-ed penned last week, Louis Rosenberg, a computer scientist and developer of the first functional augmented reality (AR) system at the US Air Force Research Laboratory, said he was “terrified” by the development of early technology. He claims that AR will “fundamentally” change our society, and not for the better.

      Our surroundings will become filled with persons, places, objects, and activities that don’t actually exist, and yet they will seem deeply authentic to us.

      Rosenberg says he is both convinced that augmented reality will become central to life, and it will be “magical,” but warned of negative consequences related to “legitimate uses” of the technology “by the powerful platform providers that will control the infrastructure.” He did not mention Facebook, or its operator Meta, by name.

      The scientist noted that AR could be altered by third parties who can inject their own content, perhaps as a paid filter layer that only certain people can see. Giving an example, the scientist noted that floating information bubbles could be added above the heads of fellow users to include descriptive words like “Alcoholic” or “Immigrant” or “Atheist” or “Racist.”

      “The virtual overlays could easily be designed to amplify political division, ostracize certain groups, even drive hatred and mistrust,” he contended.

      AR will become as integral to modern day life as internet access is today, the scientist suggested, adding that people will “become thoroughly dependent on the virtual layers of information projected all around us.” Rosenberg claimed that people will become so attached to their AR world that they become disadvantaged in real life, losing out socially, economically, and intellectually.

      He noted that in the current moment, people can still disconnect themselves from technology, by turning off their phones and stepping away from screens. But AR will change this, he claims. The “last bastion of reliable reality could completely disappear. And when that happens, it will only exacerbate the social divisions that threaten us,” he asserted.

      Rosenberg’s column comes after Mark Zuckerberg, the boss of Meta, formerly known as Facebook, recently announced ambitious plans to build a “metaverse.” Zuckerberg claimed that “you’re going to be able to do almost anything you can imagine” on the AR platform, which hopes to be the successor to the mobile internet.

      #248866

      The more I read about it, the more I think they are pushing strongly for transhumanism.

      transhumanism, social and philosophical movement devoted to promoting the research and development of robust human-enhancement technologies. Such technologies would augment or increase human sensory reception, emotive ability, or cognitive capacity as well as radically improve human health and extend human life spans.

      So if our lives become nothing by CGI constructs, we in effect are trans-human.

      #249012

      I do NOT endorse the makers of these videos. This one is worth posting. Interesting that their are 6,000 dollar headsets in use by big companies already. Let me know if you want me to share one line I heard from the preacher’s video if you are into spooky spiritual stuff.

      Top 3 Most Shocking Metaverse Predictions
      #creatornow Here are the 3 most shocking predictions on the coming Metaverse. In the few weeks Microsoft, Facebook, Nvidia, Niantic and Unity have made big announcements on their plans for the Metaverse.

      #249365

      https://salvomag.com/post/the-metaverse-heaven-for-soy-boys-hell-on-earth-for-us

      The Metaverse: Heaven for Soy Boys, Hell on Earth for Us

      post on Transhumanism from the blog by Joe Allen October 31, 2021
      The Metaverse was born of occult dreams. It will keep growing until the power is cut.

      You don’t need physical strength to master virtual reality. You don’t need spiritual insight or moral fortitude, either. In the Metaverse, all you need to achieve a peak experience is a set of VR goggles and a decent WiFi connection. The machine takes care of the rest.

      The Metaverse, briefly defined, is a parallel digital realm that will exist alongside our own. It will be populated with 3D replicas of our real world, as well as rainbow unicorns, electro extraterrestrials, animated angels, digital demons, and Lego-man avatars for us to “embody.” Indeed, the Metaverse is billed as the “embodied Internet.”

      Much like magicians enter the astral plane using ritual implements, the average schlub will access the Metaverse—both enclosed virtual worlds and ethereal holograms superimposed over physical environments—through VR goggles or augmented reality glasses. Instead of watching bad movies on Netflix, we’re to become characters in a digital dream that bleeds into the real world.

      ZuckerBorg Claims the Metaverse

      On October 28, Mark Zuckerberg announced that Facebook’s new parent company will be called Meta. Many think this “rebranding” is an effort to deflect attention from recent bad press, including the bogus “whistle-blower” scandal. This deflection theory is erroneous, though. The Metaverse is not some knee-jerk reaction. Facebook’s longstanding ambition is documented in a rallying cry sent out by an Oculus executive in 2018:

      “The first metaverse that gains real traction is likely to the be the last,” [Jason] Rubin wrote. “We must act first, and go big, or we risk being one of those wannabes.”

      Last summer, Zuckerberg announced that within the next five years, Facebook will be seen as “a Metaverse company.” His recent cringe-inducing Facebook Connect Conference, where he announced the new name, was probably in production already.

      Normal adults relentlessly mocked the phony, Michael Jackson-like behavior exhibited at that conference, but it wasn’t meant for legacy humans. The promo was aimed at technophiles and naïve children.

      Unfazed by the disgusted public, Meta will pour some $10 billion into their transformative endeavor. They’ll also bring on ten thousand new employees to help build their parallel universe. Without a doubt, children will be as eager to dive into the Metaverse as they are the ball pits at McDonald’s. Every fixed mutation first appears in a fresh generation.

      To that end, Meta is funding Project Cambria to develop high-end VR goggles that read eye movements, facial expressions, and body motions in order to translate your physical self into expressive avatars in virtual space.

      Additionally, Project Nazaré is producing ultra-light, 5mm thin augmented reality glasses that will populate your visual field with holographic cartoons and Terminator-style data streams.

      All of this represents the socio-religious evolution inherent in the Fourth Industrial Revolution. If our living world is an accident of random mutation and natural selection, then tech and social engineering are our only hope for intelligent design. If the pearly gates open to nothingness, virtual reality is our only stairway to heaven.

      The XR Association and the Fourth Industrial Revolution

      This is not a flash in the pan. There are many Metaverses bubbling up from the void. Microsoft already has Mesh and their HoloLens 2 augmented reality systems. Apple is working on a similar AR device, known only as N301. But a fully “embodied Internet” can only exist within a robust infrastructure.

      The XR Association is a New Normal partnership between Facebook (or Meta), Google, Microsoft, Sony, Vive, and many other tech corporations. Their goal is to use public funding to manifest their “mixed reality” (XR)—or what Klaus Schwab describes as “a fusion of the digital, biological, and physical worlds.”

      The XRA’s infrastructure plan sounds like the voices in my head when I take off my tinfoil hat:

      Immersive technology will play a vital role in America’s drive to Build Back Better. … As the World Economic Forum has recognized, we are at the beginning of the Fourth Industrial Revolution – one in which a range of new technologies will fuse the physical and digital worlds, impacting all disciplines, economies, and industries.

      On the basis of that global paradigm, the XR Association is pushing Congress to fund research and development grants, workforce training and retraining programs, and various infrastructure projects—particularly broadband—to accelerate our transition to a cyborg culture.

      Futurists claim this progress is “inevitable.” But the coronavirus pandemic—celebrated as “The Great Reset”—made it all possible. Lockdowns, corporate Covid policies, and induced germaphobia forced the population to fuse with their machines.

      In the near future, many work-from-home meetings will be conducted via sophisticated holograms. As with obedience masks, if you don’t wear your augmented reality glasses, you won’t keep your job. Anyone who refuses to adapt to this new environment will not be able to compete. Holdovers will be socially Darwinized.

      Most importantly, schoolchildren will rapidly acculturate to these virtual worlds. They’ll be socialized to treat digital entities—both avatars and AI-powered bots—as if they were real. Virtual reality will become a way of life.

      Prometheus Rising

      The spiritual implications are obvious. All religious worlds are symbolic realities, conveyed through mythos and embodied in ritual, where they mingle with the physical world. Virtual reality is a means to capture the symbols of traditional religion—to bring sacred realities back to earth as living 3D cartoons—and shape these entities into any desired form.

      From a neurological perspective, our experience of the physical world is an embodied simulation—a mental model produced by our senses and neural processes. Strict materialists assume our imaginative states and dreams are just secondary effects of that neural processing.

      Virtual reality works by hacking that perceptual system. High-quality VR simulations replace the inner world in our brains—our neural simulations—with a digital world so convincing, you subconsciously believe it’s real. People often return from extended VR experiences to find the real world dull and depressing. It’s as if they reach out to touch the gods and come back godless.

      In his illuminating 1998 book, TechGnosis: Myth, Magic, and Mysticism in the Information Age, Erik Davis notes that the programmer Mark Pesce—an early developer of VRML code (virtual reality modeling language)—is also a “technopagan” and a “ritual magician.” During a 1994 interview with the author, Pesce explicitly tied techno culture to the occult:

      “Both cyberspace and magical space are purely manifest in the imagination. Both spaces are entirely constructed by your thoughts and beliefs. … [I]n magic, the map is the territory. And the same is true in cyberspace.”

      That mystic vibe was still resonating at this year’s TransVision 2021 conference—the premiere transhumanist gathering—although the Metaverse was a touchy subject. The virtual reality pioneer Phillipe van Nedervelde seemed irritated that Zuckerberg stole his thunder. Still, the VR guru remains confident we’ll see multiple indie Metaverses, not just the corporate knock-offs.

      With the charisma of an advanced Zoom droid, van Nedervelde explained the religious origins of the well-worn Metaverse concept:

      “When you look in the Bhagavad Gita or the Vedic scriptures, they will talk about the astral plane, which is an immaterial plane of existence, right? So we are technologically realizing that deeply ancient notion of an immaterial plane…where you can have a full existence inside a virtual world.”

      He went on to propose future trajectories. “Maybe we will become mind uploads into Metaverses, rather than avatars,” he speculated, “and there we will be able to form meta-mind groups, or hive minds.” These mental blobs will pilot spaceships to explore and conquer the galaxy.

      That sounds great, I guess, but what about the rabble left on Earth?

      The Future of an Illusion

      Drawing on meticulous research, Yuval Noah Harari imagines a number of horrific paths in his 2017 book Homo Deus: A Brief History of Tomorrow. He writes, “Unnecessary people might spend increasing amounts of time within 3D virtual reality worlds that would provide them with far more excitement and emotional engagement than the drab reality outside.”

      As a World Economic Forum favorite, Harari’s predictions for the Fourth Industrial Revolution carry serious weight:

      “In the twenty-first century we will create more powerful fictions and more totalitarian religions than in any previous era. With the help of biotechnology and computer algorithms these religions will not only control our minute-by-minute existence, but will be able to shape our bodies, brains and minds, and to create entire virtual worlds complete with hells and heavens.”

      It’s no coincidence that Harari appeared on 60 Minutes three days after Zuckerberg announced the creation of Meta. In preliminary video clips, Harari implies governments should take control of runaway artificial intelligence, mass data mining, and biometric surveillance. He singles out Zuckerberg specifically.

      Incidentally, even as Zuckerberg ascends as the dorky Sky God of the Metaverse, he’s still pushing for government regulation of technology. Perhaps he sees the state as a vassal in his virtual kingdom. He also promises users they’ll finally control their own data—as if that’s possible in an all-encompassing system.

      Against all reason, he insists his Metaverse will be “human-centered.” Hearing that term, I imagine a neuroscientist at Facebook Reality Labs poking around a subject’s brain. Suddenly the surgeon exclaims, “Found it! Right here. The human center.”

      The reality is that Zuckerberg’s shift toward the Metaverse, and the global transition toward the Fourth Industrial Revolution, are inherently dehumanizing. Even worse, the elites promoting these “advances” recognize that fact—but they’re going ahead with it, anyway.

      The Metaverse is a wake up call. To my surprise, the public’s immediate revulsion at the news—from Left to Right—is a promising sign. We are not bodies to be enshrouded with technology. We are souls who occupy bodies. Legacy humans were made to thrive in material culture—face to face, mouth to mouth, knuckle to knuckle. Young people were made to develop their souls, through their bodies, in the physical world.

      If we don’t put up high cultural barriers now—if we don’t pressure our leaders to protect our humanity, instead of running cover for predatory corporations—then the next generation could easily waste away in digital oblivion.

      You think smartphone zombies are bad? You ain’t seen nothing yet. To steal a phrase from kids these days, the Metaverse will be game over.

       

       

      #249563

       

      Why Christians Must Prepare For The Metaverse

      The tech oligarchs are all in on the “metaverse” as the new system of enslavement and control. The metaverse is an immersive virtual world where people will be working, playing, and existing. The theory is they put on a headset and slip away into virtual “reality” where they will spend all of their time.

      Mark Zuckerberg is so invested in making this vision come to life that he has renamed Facebook’s parent company to “Meta” and has dramatically shifted the entire mission of his company.

      Disney’s CEO called it “the future” this week and is foaming at the mouth at the thought of having your kids plugged into a Disney “reality” every hour of the day.

      The satanic globalist elite envision a future where all of us are plugged into their Matrix that they control all day long. When this happens they can control our minds even more than they do today through their social engineering that goes on in our news feeds and on our television screens. They will determine what “reality” is.

      This of course is all part of their much bigger vision for transhumanism. While we are all distracted and sucked into their virtual world for all hours of the day, they will be working hard in the real world to ascend beyond humanity and become “gods.” They will fail of course, but that doesn’t mean they won’t do everything they can to enslave and extort the rest of us while trying.

      This is all a lot for many Christians to ponder, but it’s absolutely essential that we start thinking about these things right now so we can have a plan of attack for when these virtual worlds start popping up.

      We must prevent our children from participating in the Enemy’s virtual worlds at all costs.

      We must build our own parallel virtual worlds using the technology for the glory of God and developed with a moral framework that is grounded in the Word of God.

      We must prepare to send virtual missionaries into enemy worlds to spread the Gospel and the Truth of God’s Word.

      We must not fear this new technology, we must embrace it early and understand it fully so we can gain an early foothold for the Lord.

      It would be foolish to simply ignore this. This is happening. Maybe not today, maybe not tomorrow, but sometime very soon. You’ll see your children and grandchildren start to take interest in these virtual worlds, which is exactly the target demographic of the elites. They want our children. This isn’t news. The metaverse is just their latest iteration and angle of attack for accomplishing that.

      So we must be prepared to offer God-glorifying alternatives. We must answer the call to enter into enemy territory and wage a virtual crusade on the metaverses of Facebook, Google, Disney, and whoever else enters the arena.

      God is allowing this technology to be built during our lifetimes for a reason. We must learn, adapt, build, and strategize for how we will use it to bring glory to His name and advance His Kingdom.

      Andrew Torba
      CEO, Gab.com
      Jesus is King

      #249565

      Transhumanism and The Spiritual Battle For Humanity
      By Andrew Torba
      February 27, 2021

      Earlier this month I appeared on Steve Bannon’s War Room to discuss the topic of transhumanism. In the simplest terms transhumanists believe in using technology to transcend beyond the limitations of human biology into a post-human existence.

      This is something we are all familiar with on a surface level thanks to many different movies and TV shows over the years, but it’s time to start taking it seriously as a threat to humanity itself.

      The march towards transhumanism isn’t a conspiracy theory or some outlandish science fiction movie, it’s a very real and dire situation unfolding before our eyes.

      The oligarchs in the American regime, in particular the ones in Silicon Valley, are obsessed with eternal life and the topic of transhumanism. Peter Thiel wants to inject himself with young people’s blood as a method of “radical life extension.” Elon Musk put a computer chip in a pig’s brain with the hopes of one day soon putting one in yours.

      Facebook is working on “brain tech” that can read your mind. Google’s Ray Kurzweil is obsessed with progressing towards the “singularity,” a moment where artificial intelligence overtakes human thinking, on his quest to become “immortal.”

      The goal of the Silicon Valley oligarchs, and of the globalists in general, is transhumanism. They aren’t hiding this, in fact they are flaunting it in front of our faces. While we are all too busy bickering about what AOC tweeted this week, the oligarchs are spending billions of dollars to become immoral “gods.”

      Their strategy is two-fold.

      First, they perfect the transhumanist technology behind closed doors and become among the first human beings to “transcend” beyond the limitations of human biology to become “gods” with eternal life and access to all of the knowledge and information available in the cloud.

      Second, they will get the rest of us to adopt a form of this technology that they own and control by selling us on “progress” and convenience. If you doubt they will be successful with this approach, just look at the phone in the palm of your hand as a wildly successful beta test of this strategy.

      In many ways the smartphone was the first iteration of this grand vision. We are now witnessing the consequences of giving them the power to control the flow of information and access to basic online services in the form of censorship, deplatforming, and outright unpersoning of individuals, businesses, and any threat to their system of control. What do you think will happen when they build, own, and control the chip they plant in your brain at birth?

      In order to fully understand this you need to understand the mindset of the Silicon Valley elite and the American Oligarch Regime. These people believe that they are superior to the rest of us in every way. They went to the “best” schools. They built the “best” companies. They consolidated all of the wealth into their hands. They know what is “best.” This is why they project their supremacy on the rest of us with terms like “white supremacist.” We are but mere cattle to them. Digital serfs.

      This may all sound outlandish now, but this technology is being developed as we speak and it is something that people under 50 will witness in their lifetime. We need to be prepared to fight for our humanity and to resist the literal dehumanization of the entire human race itself.

      Ultimately, this is a spiritual war. They are targeting our very humanity. This is evidenced by everything that these people promote. Their “values” are inherently anti-human. Abortion. Moral decay. The destruction of sovereign nations and people. The persecution of everything and anything related to God Almighty our Creator.

      We need to prepare ourselves for what is coming by exiting their entire system and raising up our children to value and cherish human life. We need to build our own economy. We need to return to tradition and get right with God right now, because the judgement day of singularity is upon us.

      Andrew Torba
      CEO, Gab.com
      February 27th, 2021
      Jesus is King

      #249593

       

      The Transhuman Roots of the Metaverse
      The Metaverse will allow people to be anyone—any gender, any race, any species. Virtual bodies put the “trans” in transhumanist.

      Joe Allen
      Nov 19

      Ray Kurzweil as “Ramona” | C-SPAN 2 – “In Depth” | November 5, 2006

      As the name implies, the goal of transhumanism is to transform human beings into superbots through technology. Like all delusional ideas, the end result will be disastrous. Ray Kurzweil, the Google-sanctioned prophet of this techno-cult, predicts that by 2045 (or 2049, or whatever) our souls will exist in a liminal state between the physical and digital worlds.

      Right on cue, the Metaverse arrived to fulfill yet another of his dismal prophecies.

      “The Singularity will represent the culmination of the merger of our biological thinking and existence with our technology,” he foretold in his 2005 scripture The Singularity is Near. “There will be no distinction, post-Singularity, between human and machine or between physical and virtual reality. … [O]ur experiences will increasingly take place in virtual environments. In virtual reality, we can be a different person both physically and emotionally. In fact, other people (such as your romantic partner) will be able to select a different body for you than you might select for yourself (and vice versa).”

      More sober voices in the transhumanist movement approach Kurzweil’s predictions with caution. The same goes for futurists who avoid the “trans-” moniker altogether. Despite those reservations, they’re all facing the same direction. One way or another, we’re gonna fuse with machines.

      “VR isn’t simply a new form of media; it sweeps away the barriers of all previous forms,” Wired editor Peter Rubin evangelized in his 2018 book Future Presence. “[W]e have the ability to become the art—to be part of a world, even to be a character. … [I]t promises to upend every industry you can name.”

      The Metaverse couldn’t have come at a better time. As real-life droids take over decent jobs, unemployed schmoes can shoot at robots in virtual reality. A population lost in digital hallucinations doesn’t need brain implants or drugs to keep them pacified. If the VR realm is fun enough, people will keep themselves on lockdown.

      Clawing for ZuckerBucks

      Ever since Facebook staked its claim on the Metaverse last month, dozens of tech companies have tossed their brainscan helmets in the ring. As I wrote last summer, and reiterated last month, this craze is not a one-off.

      Microsoft is now hyping its own virtual workspace. Roblox is enticing the youth with advanced virtual reality games. Reddit’s KarmaLab is coaching companies to thrive in meta-space. Nvidia is offering up custom avatars. Companies like The Sandbox are selling virtual real estate as NFTs.

      All across Asia, virtual influencers—computer-generated popstars whom fans treat like people—are preparing to take the Metaverse stage. Even the Chinese tech firm Tencent wants in, pending CCP approval. Wall Street investors are pouring gazillions into this lunacy. Big capital ensures its development in some form or another, however corny it turns out to be.

      For those who enter the Metaverse through high-end equipment, I have no doubt the experience will be thrilling. There will be fantastic adventures in alien environments, epic battles as robots or wizards, and whole battalions of gametes lost to first-person 360° porn.

      That thrill is the first major problem. After decades of goofy graphics and simulation sickness, VR is now officially awesome. Just as LSD molecules will slide right into your serotonin receptors, easy as you please, the new head-mounted displays trick the brain into experiencing a virtual world as if it were real. VR fans call this state “presence.”

      Stereoscopic screens and precision headphones create the illusion of depth. Because these visual and audio fields track with your physical body’s motion—detected by external cameras and synced with onboard gyroscopes and accelerometers—you become “embodied” in the VR experience. Add a fully motorized artificial vagina, and there goes your weekend. Fast-forward a decade or three, and there goes a future generation.

      “Given VR’s mind-bending capacity to elicit emotional reactions with a simulation, intimacy can be found with a program or a recording.” Rubin exults in Future Presence, “[T]he emotional, cognitive, and psychological reactions we have in virtual worlds promise to change us in some fundamental ways.”

      The second problem, which will afflict millions, is a chronic disassociation from one’s body and culture. Kissing an actual woman may be scary at first, but it’s certainly worth the risks and fumbles. It just takes a little practice. The same is true of brawling, mountaineering, or climbing a vaulting steel structure. These sorts of rough-and-tumble pastimes turn boys into men. But you have to get physical.

      On the other end, girls have their own rites of passage—deeply embodied—that transform them into mature women. In a compassionate society, sissies and tomboys also have their roles to grow into.

      In the shadow of a global Metaverse, crowded with fake personas to inhabit, these organic identities can easily be wiped away.

      To the extent augmented and virtual reality become a primary mode of experience—and that’s definitely the plan—the Metaverse will leave young people atrophied and unprepared to confront the real world head-on. VR creators and ad-men know that, of course, but detachment from reality isn’t just part of their business model. It’s a religious conviction.

      Inside the Transhuman Mind

      Of all the weird quirks Ray Kurzweil exhibits—and we’re talking about a long list—his fetish for becoming a woman in virtual reality is at the top. Back in 2001, he appeared onscreen at a TED Talk as “Ramona,” an electronic trollop who sings and dances. While Kurzweil performed Jefferson Airplane’s “White Rabbit” (as Ray onstage, as Ramona onscreen), his teenage daughter boogied in the background as a digital dude.

      “The experience was a profound and moving one for me,” he recounted in The Singularity Is Near. “When I looked in the ‘cybermirror’…I saw myself as Ramona rather than the person I usually see in the mirror. I experienced the emotional force—and not just the intellectual idea—of transforming myself into someone else.”

      Five years later, he did a spot on C-SPAN as his alter-ego. Speaking in a Southern drawl, “Ramona” lamented that, unlike Ray, her ex-boyfriends had killed off the diverse personalities bubbling up in their brains.

      Kurzweil looks forward to the Singularity, some two and a half decades away, when people are finally “liberated” from their birth bodies to take on a rainbow of immortal avatars. This will occur in virtual space, he believes, but also out in the real world through pills, injections, bionic implants, blood-borne nanobots, and other perverse technologies.

      This gender-bending, borderline schizophrenic desire is a hallmark of the techno-cult. In his (her?) 2013 essay “Transavatars,” William Sims Bainbridge wrote:

      True transhumanism does seek to enable each of us to alter and improve (by our own standards) the human body and champions morphological freedom [including to] be able to inhabit different bodies, including virtual bodies…. Avatars point out to us that enhancement is not merely a matter of increasing the effectiveness of a person in taking action, but also can mean an altered form of consciousness that expands opportunities for experiences, and escape from the conventional system of moral restraints.

      When God is dead, everything is permitted and may be free to download. In 2015, the stoned prodigy R.U. Sirius drew back the curtain on this loosey-goosey mindset in Transcendence: The Disinformation Encyclopedia of Transhumanism and the Singularity:

      As we move into an age of shifting identities, where we can be whatever or whoever we choose to be in our virtual lives, where biotechnology may soon offer changes in skin melanin bringing about the age of the trans-racial, as people start to evolve novel body ornamentations and eventually parts, as we learn how to control our hormones to amp up our estrogen or testosterone to suit the needs of the day, we should always remember to thank the transgendered.
      Which brings us to an absurd article just published in the once-respectable MIT Technology Review. The author frets that women will be self-conscious about their pudgy avatars in the Metaverse. On the other hand, a virtual environment could allow a chick who identifies as a “fat, gay, pre-medical transition trans man” to find validation.

      “For me, the joy of seeing myself represented accurately would mean that I am not the only person who believes my existence is valid,” he says. “It means a team of developers also see the potential of me existing, as I look, as a man.”
      As if PC speech codes and expensive medical procedures weren’t enough, soon we’ll have a vast electronic infrastructure to coddle delusional minds. You can be certain that, just as social media and 24/7 screen time induces teen gender dysphoria, the madhouse of the Metaverse will extend identity crises to cartoon teddy bears and polymorphic aliens.

      Yes, the miracles of technology allow for infinite possibilities. But at least half of them suck.

      Artificial Bodies With No Soul

      Virtual reality is just another jewel on the crown of King Crazy. It allows people to forget who they are and where they come from.

      Unlike great films or fine literature, which trigger memory and help interpret the real world, VR offers a universe unto itself—one devoid of sentience and soul. Those who get lost in this lifeless abyss will have no idea where they’re going, out in reality, and no means to control their lives beyond the imaginary powers they’ve been sold.

      As with most delusional states, their madness will seem to have no consequence at first. It’ll be hidden behind plastic goggles and closed doors. Normal people can look the other way and hum right along, as they did with the race riots, opioid addictions, smartphone schizoids, and toddlers in dresses. But as more and more vulnerable souls retreat into immersive worlds, losing themselves in preposterous scenarios behind phony digital masks, their minds will become unglued. Real relationships will dissolve. Eventually, reality will come crashing in.

      By that time, everyone who invested in the Metaverse will have made their millions. With any luck, we’ll have mortuary bots to sweep up the wreckage. Then none of us will have to go outside and get our hands dirty.

      #249600

      Roblox, Minecraft, Meta, Decentraland, Sandbox and now this new one. All are trying to be ReadyPlayerOne. Only reason I post this is because, despite the warnings, people see it and they go for it.

      Wilder World the Ready Player One Oasis #Metaverse!

      In todays video we cover one of the most exciting metaverse projects ,Wilder World that seems to be leading the way in the ultimate quest to make Ready-Player-One a reality.

      #250279

      David Icke. Not sure if I should even post, but it’s on topic. Not his best video.
      Did you ever see the ad for Wreck-It Ralph 2? It showed Meta but it was all ads like Amazon, Twitter, Youtube, Disney and all corporate brands. It didn’t look like Meta is looked like all commercial advertising. It made me miserable if that is their vision.

      The Metaverse – What Psychopath Zuckerberg Is Really Trying To Sell You- Dot Connector Videocast

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