@Vknid As with all art, there’s the craftsmanship and the consumption aspects. One is objective, one is subjective, and while good craftsmanship may aid in making art enjoyable, it doesn’t guarantee it. Take the recent Nolan movie Tenet as example. Without a doubt a brilliantly crafted movie. But did most people enjoy it? Nope.
Same goes for music. The big artists of almost every genre are objectively well produced these days. Be it pop, metal, electronic, hiphop or whatever genre, it’s all cleanly equalized, the singers hit the notes, and there’s usually enough fancy production values to put distance between oneself and the amateurs. But do we like it? Do we even enjoy most music? I’d say no. But it’s also not a big deal. If you don’t like the new song by Taylor Swift or Beyonce or The Weekend, no one cares. But if you don’t like the new Star Wars or Marvel Movie, that becomes contentious.
There are no (noteworthy) music critics out there, because everyone realizes music is subjective. With movies and video games and to a lesser degree books, there are tons of professional nitpickers. Why? I think because it’s a bigger investment. Most people listen to a song for 3 seconds to decide if they like it or not. But with a movie, book or video game you have to invest time to find out if you enjoy it or not. And on the flipside, they aren’t cheap to create. Music costs nothing to make (provided you have access to a good mic and a mixer) and nothing to consume. And there’s so much of it. Every day there is so much music released that it would take more than a lifetime to hear it all. How many theatrical movies are there per year? 200-250? Of which at maximum 50 may interest you.
Video games and movies cost millions of dollars and years of time to make. If your movie costs 250 mil to make, then you kind of want it to be perfect. And as a consumer, you expect not only to get your money, but also your time and emotional investment’s worth.
This is why mistakes in movies or games are more scrutinized. Because the waste more money and time. And in theory, they’re avoidable. Bad editing in this case or a bad script in case of most big budget movies these days are avoidable pitfalls. That’s why the craftsmanship matters as much as subjective enjoyment.
I pretty much hated Terror on the Prairie. But objectively, it shows this studio as well as Gina Carano as a star have potential. So I’m keen on their next project.