Consider Dungeon World (a hack of Fate RPG).
Pretty cool system but based more on story telling.
e.g. in most games a boss fight like a dragon may have a lot of hitpoints to indicate how tough it is so there will be a lot of turns w/ “I attack/roll d20” to chip it down.
DW though may have a dragon with 10 hitpoints, but your actions have to make sense in the story. So before you can get to “I attack” you have to figure out a way to close the distance on the dragon, and then avoid it’s tail, dodge it’s flame breath, and find the part of it’s neck where the old monk said its dragon scale had been cracked and weakened… you still make a lot of rolls to resolve each of these steps where a consequence can happen but it feels better than you slash it for 6 pts dmg, next turn.