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  • #325320

    Congratulations on starting your journey of discovery! I’ve been gaming since the 80s and there are many classics from the past (and also a lot of duds!). Alien Isolation is still in my backlog though :P Older games are free of the woke b.s. for sure. Gaming was much smaller, niche and encouraged creatives to make names for themselves in an exciting and emergent industry. Also, games did not garner nearly as much media attention as they do today. I miss those days so I often revisit the classics that I like. Also I’m busy carving my way through Witcher 3 at the moment (for the first time). Older games like Neverwinter Nights 2, Morrowind and Bloodrayne I admittedly replay with nostalgia goggles on but so what? Bloodrayne is the epitome of a game that would never be made today lol

    Since I switched to Kubuntu in June, 2022, I have found only a tiny handful of windows games or programs that I absolutely couldn’t get to work. The one I was most disappointed in was CorelDraw, which apparently is virtually impossible to get to work in Linux. However, I was able to switch over to Inkscape to replace it, so it wasn’t a big loss.

    I’ve learned that between WINE, and Steam with Proton, I can get pretty much every Windows program to work, including both games and other software. For example, I had some trouble with Goldwave audio editor using WINE, so I added the Goldwave setup file to Steam, changed the compatibility to Proton Experimental, and it works from Steam with virtually no issues.

    In most cases I can find Linux-native Free/Open Source alternatives to Windows programs and I use them wherever possible (GIMP, Inkscape, Libreoffice, Scribus, Kate, XNView, FIlezilla, Simplescreenrecorder, Shotcut, etc.). My biggest concern when switching was if the games would work, because that was the only thing holding me onto Windows for years. When Valve decided to create the Steam Deck, they had a vested interest in getting as many games as possible to work in Linux because that’s what the Steam Deck uses. So they made a fork of WINE called Proton and pretty much anything I can’t get to work with WINE, I can get to work with Proton.

    There are only 2 games I have had major issues with, which are Demigod and Europa Universalis 3. But every other Steam or GOG game I’ve tried has worked with either no or virtually no issues. Most have no issues at all. This includes all of the Witcher games, Mount & Blade II, Solasta, all of the Total War Warhammer & historical games, Mechwarrior 5, Planet Zoo, Horizon Zero Dawn, Skyrim, Ark: Survival Evolved, all the Mass Effect games (Legendary edition), No One Lives Forever, and many others.

    You can check the compatibility of pretty much everything with https://www.protondb.com/ and https://appdb.winehq.org/.

    I’ve even been able to run some ancient DOS stuff with DOSBox with no problems at all.

    Unfortunately, I haven’t tried installing anything from physical disks which is why it’s hard for me to help with that.

    I would never switch back to Windows at this point. Linux is completely free, doesn’t have ads or spy on you, doesn’t force you to update anything, and just leaves you alone to do what you want. The KDE desktop is amazing, and has so many customization features. Windows was like a prison for me, and I felt like a victim using it, not a user.

     

    Everyone has their POV. This stuff has always been around. Snake dances with women and things like that, but at least in my time and prior, the women at least were attractive. The performers themselves have become so ugly that I can’t even look at them.

    I’ve noticed this in the comics a lot, too that artists and people like playing with pentagrams and spirits. It’s makes them ooh and ahh, but from an external POV, they look completely absurd with their New Age Witchery. If you meet a woman like that, she’s lost. Move on. There is far better out there. They will end up in some retreat screaming rage into the air and beating sticks on the ground and then, they will lose their clothes and eat raw meat. It’s the female equivalency to a crackhead, but they have misplaced spiritual needs. I have heard women say before that their is a spiritual hunger in the west now that exceeds physical hunger for food. There is spiritual famine in the west. The more worldly churches become, the more lost people get. Women seem more aware and attuned to these things.

    Screenshot 2024-05-25 at 07-40-08 madonna - The Vigilant CitizenScreenshot 2024-05-25 at 07-39-46 madonna - The Vigilant Citizen

     

    #315643

    More like a blog post, I know. I would be interested in your opinion and thoughts on this.

    When you walk into a bookstore, the books are not simply organised alphabetically, but by genre. Readers have preferences and expectations when it comes to stories or entertainment media. People are free to decide whether they want to read a thriller or a romance.

    Over the centuries, archetypal narrative styles have been established that have proven to be particularly successful. Although these are not set in stone, they provide a good starting point for authors to follow an existing structure. When someone chooses a horror novel, they expect suspense, fear and horror. They don’t expect a bank robbery that has been carefully planned for half the book’s content. In a Heroes Journey, readers don’t expect the teasing wordiness used in romantic novels.

    Every archetypal narrative has a certain division of important information about characters, setting and events. For a plot to work, every piece of information must be handpicked according to the genre. Too much relationship drama in a thriller? Too little swordplay in a medieval epic? The immersion is gone. The percentage split between action, emotion, dialogue, eroticism, etc. is a fine line that represents the preference of both authors and their readers within a genre.

    One of the most important points when writing (consuming entertainment media) is not to waste the readers’ (consumers’) time with superfluous information. Character traits such as disabilities, sexual orientation, past events must serve a plot point, otherwise they are just empty words or fillers. The classic infodump. Readers perceive this unconsciously. If the main investigator of a crime novel has lost a leg due to a past accident, this must lead to problems in the plot that he has to solve. The investigator follows up a clue on his own in a remote wooded area and startles someone hiding in a bush. The suspect flees. He has to go after him. How does he solve the problem? Another aspect could be that his limitation leads to social problems or unacceptance that he has to deal with during his investigation. Creating conflict in a story in order to resolve it through the actions of the characters is one of the main reasons for an exciting, readable story. Limitations make a character human and identifiable, but have a duty to move the plot forward.

    Just as information must have an impact on the plot, subplots must be integrated into the main plot at some point in the story. A side story that ends abruptly and has no connection to the main story leaves a feeling of wasted time. Readers have invested their time to learn more about a character. In a well-written story, they are rewarded by seeing that this knowledge has real value in the plot and is utilised. Each character is always the main character of their own story. And yet there is a main plot that must be linked to it. The finely tuned content of a story, the setting, the narrative style and many other aspects attract a certain group of interested consumers. If their expectations are met or exceeded, they become fans of a series or the author. Building a fanbase is easier said than done. It requires technical expertise in constructing a story and a lot of time revising and fine-tuning.

    The author now has the task of delivering what their established fan base expects. If they fail to fulfil expectations, they risk losing fans. On the other hand, authors themselves want to grow in their creative process and explore new things. The author wants to take the life of a main character in a series in order to experience the course of the plot as a reaction to this drastic decision. From the point of view of artistic freedom, there is nothing wrong with this, but what do the fans say? In these moments, sensitivity is required. Because the author is playing with the trust placed in him by the readers. Such an immense decision must reward the readers in a different way. Developing the author’s creativity in such a drastic way is only possible if he is a master of his craft. In creative pursuits, it is important to play by the established rules until you understand so many nuances that rules can be broken for the better. This can result in wonderful new works. Such people are celebrated as virtuosos. However, if someone is not a master of their craft and breaks the rules anyway, incoherent works are created. These people are labelled incompetent because they are wasting people’s time. Nobody wants to be labelled incompetent for their efforts, which is something that more and more series and games are struggling with these days.

    There seems to have been an agreement in the consumer world about the culprit. The woke culture. While it has many different aspects, some of them are noticeably finding their way into the mainstream media. One of the cornerstones is to provide a safe space for marginalised groups from different walks of life. This safespace also includes people with characteristics that make it difficult to live in today’s society due to anxiety disorders, borderline, depression or sexual orientation. Safespaces, which are known from therapies, serve to exclude certain triggers, for example in the case of experienced traumas, as far as possible so that methods can be developed to lead a normal life outside the safespace. The aim is therefore to leave this safespace again. In the woke culture, people within these self-created safespaces are given special attention, which seems positive at first glance. The question now is, when will they leave it again? Another question could be: why would they want to leave it again? People who live in an environment where others pay very close attention to their choice of words and behaviour so as not to set off triggers develop a tendency towards narcissism outside of a professional therapeutic setting. The goal is no longer to leave the safespace, but to expand it. Instead of promoting the idea of diversity (marginalised groups) to naturally integrate into other groups, the demand is made that other groups in society accept and apply the established safespaces. There is no need to discuss the fact that any kind of demand that disrupts the integrity of a group will be met with resistance. So what does this mean for series and games that make this kind of demand? At this point, a parasitic behaviour can be observed in which existing and successful IP are used as hosts to force an expansion of safespaces. The Witcher series, Rings of Power, …
    Based on the above text, here are a few questions that need to be answered when using established source material from series or games:

    •  Do changes in characters (skin colour, etc.) have any relevance in the plot?
    • Is new information (mention of sexual orientation, etc.) relevant to the plot?
    • Do new side stories (homosexual couple, etc.) flow meaningfully into the main plot?
    • Are the expectations of existing fans met?

    If even one of the questions is answered with ‘no’, the creators are already taking a risk of producing an incoherent work and outing themselves as incompetent because they are wasting consumers’ time.

    People judge themselves by their intentions, but others by their actions.

    Instead of labelling the creators of incoherent works as incompetent, descriptions such as ‘courageous’ are used in the inner circles of the woke. Their intention is a good one. Namely, the inclusion of marginalised groups in successful franchises. What their actions have ultimately produced is therefore less relevant. At this point, consumers are not looking at their laudable intention, but the result of the inconsistent string of storylines. The situation now arises where viewers intuitively reject the incoherent works, a group of like-minded woke people encourage the incompetent and the incompetent see themselves confirmed in their actions, which further promotes the narcissism described above. Instead of drawing conclusions from the decisions made and learning from them, methods are used to maintain the safespaces. Gaslighting, concealment of facts, threats, online harassment are just some of the actions.

    The debates that erupt on social media as a result are anything but constructive. Part of the reason for this is the internet itself. Because it is particularly good at two things.

    • Grouping people with the same ideas together
    • Presenting content that makes you particularly angry

    The basic principle is to bind consumers to their devices for as long as possible. As long as a person is consuming media, someone in the world is making money from it. The interest in binding people to their devices for a particularly long time is therefore very high. This can be achieved by exposing people to content that provokes some kind of action. Either to support like-minded people or to fight against an enemy. Hate is one of the best bonding agents. When someone deeply hates another person, it stays with them all day in their mind. If people with the same mindset come together and expose themselves to content that makes them particularly angry as a collective, what effect does this have within the group? Radicalisation.

    Although radicalisation is a hard word, the way it works is clear. This applies not only to woke groups, but also to any other. Over time, any group that exists long enough will develop its share of extremists. It is the job of any group to keep order internally. At the end of the day, in a society that is characterised and sustained by a wide variety of groups, people have to ensure that their own group participates in life together with others. One approach would be to exclude these extremists from their own circles. Of course, new, smaller groups will then form, consisting only of these extremists. It is then the task of the authorities to keep an eye on them in order to prevent worse things from happening. In the case of the woke culture, however, this is a problem of its own. Because what happens when these extremists are inside a safespace? Exclusion from the safespace would set a precedent that ensures that anyone who steps out of line can simply be excluded. This would render a safespace as such obsolete and destroy one of its cornerstones.

    Another aspect of the woke culture is the special emphasis placed on sexuality as a feature of identity. People are complex beings. Sexuality is just one of many characteristics. In terms of entertainment media, the romance genre in particular lends itself to exploring sexuality as a primary plot point in a story. People who go into a bookshop and want exactly that are looking for the romance category, they don’t go to the sci-fi thriller shelf. Why is that? The expectation of the plot of a romantic comedy is different compared to a sci-fi thriller. So if the aspect of sexuality as a character’s identity is particularly important to the plot, then the correct choice and marketing of genre is essential. If an epic adventure is marketed and fifty per cent of the content deals with the discovery of the protagonist’s sexuality, then this causes confusion and resentment. After all, as mentioned at the beginning, archetypal storytelling has become established. In contrast, when a love story is marketed and fifty per cent of the content is about the slaughter of orc warriors, it also creates a bad atmosphere. The principle of invasive expansion of the safespace of woke extremists also applies here. It is not the violation of the expected content according to the established genre that leads to controversy, but the supposed unacceptance of sexual diversity. Viewers judge the actions of the creators and see a discrepancy between marketing and expected content. Their intention is to experience meaningfully coherent stories. Woke people judge their intention as noble and see the actions of the viewers, i.e. the unacceptance, as a rejection of diversity.

    #309044

    After watching Gherzo’s Fall Guy trailer, that looks good, there was a link to this one.

    Director Wes Ball breathes new life into the global, epic franchise set several generations in the future following Caesar’s reign, in which apes are the dominant species living harmoniously and humans have been reduced to living in the shadows. As a new tyrannical ape leader builds his empire, one young ape undertakes a harrowing journey that will cause him to question all that he has known about the past and to make choices that will define a future for apes and humans alike.

    “Kingdom of the Planet of the Apes” is directed by Wes Ball (the “Maze Runner” trilogy) and stars Owen Teague (“IT”), Freya Allan (“The Witcher”), Kevin Durand (Locke & Key”), Peter Macon (“Shameless”), and William H. Macy (“Fargo”). The screenplay is by Josh Friedman (“War of the Worlds”) and Rick Jaffa & Amanda Silver (“Avatar: The Way of Water”) and Patrick Aison (“Prey”), based on characters created by Rick Jaffa & Amanda Silver, and the producers are Wes Ball, Joe Hartwick, Jr. (“The Maze Runner”), Rick Jaffa, Amanda Silver, Jason Reed (“Mulan”), with Peter Chernin (the “Planet of the Apes” trilogy) and Jenno Topping (“Ford v. Ferrari”) serving as executive producers.

    How Brutal is Doom Eternal? Rip and Tear into it’s amazing Photo Mode.

    Have We forgotten the brutality of Hell on Earth? Have we forgotten what it’s like to Rip & Tear until it’s DONE!
    I send YOU onto Them so you can remember & return to Hell to RIP & TEAR!

    You guys know I love photo mode features in video games & I am willing to play any game that has a good photo mode if it is artistic enough. Doom Eterna does have an in depth Photo mode that I love. You can chose to have an active frame rate, the draw & pan distance is incredible, it’s not just an orbital camera. I hope you enjoy this artistic video series of Photo Mode videos. Check the playlist if you want to see more.
    I want to revisit The Witcher’s photo mode but man, I’m running out of time to make all the videos I want. We’ll see.

    #305617

    Sure, here’s my video game collection! It contains oldies like as Mario and Zelda, as well as contemporary hits such as The Witcher 3 and Overwatch. Always on the search for new treasures

    #304427

    In reply to: Non woke fantasy

    A combination of BLADE and The Witcher. I enjoyed it.

    Also, had elements of Interview With The Vampire blended with Indiana Jones and Warrior Nun.

    Screenshot 2023-08-10 at 16-52-30 9781250245281-384110956 (JPEG Image 520 × 790 pixels)

    #304117

    Not my style or character at all. In fact, the opposite of it, but this is what I think of when Nerdrotic says something was missing from The Witcher or Conan that should have been included, which is a certain kind of wench.

    Diana is a Frank Frazetta painting come to life

    #304055

    My favorite Xbox One title is “The Witcher 3: Wild Hunt.” Its immersive open-world, fascinating plot, and intricate gameplay combine to create an unparalleled RPG experience.

    #303003

    On PC, I’m now enjoying Minecraft, Apex Legends, and The Witcher 3: Wild Hunt. I’m also excited to play Elden Ring and Starfield when they come out.

    #302390
    Vknid
    Moderator

      I watched this and it’s pretty damn cool.  Sometimes modern games are gorgeous but you end up missing most of it because of the action you are involved in.  This seems like a good way to appreciate all the beauty in a game.

      I would love to see something like this from Witcher 3 especially post graphical update.

      #294118

      Hey, I don’t count “HOW” you died/”HOW” Your Journey Ended.

      I count how often in each live stream “Your Journey Ended”.

      Falling to your death IS a part of gaming.  You did it often enough while playing Witcher.

      Pressing the wrong button, being caught mid-action, etc.  that is all part of gaming/combat.

      The fact you have SO few deaths playing this game on HARD-est mode is a credit to your gaming skills.

      I am still amazed how easily you travel to your destinations, be it in the castle or in a dungeon.  I am lost just watching you ZOOM around.

       

      And once you finish this first play thru, getting that 40th level trophy, collecting all those items, completing 100% of all the tasks, etc. is a huge accomplishment.

      I am now 18 hrs in, playing on PS5. Finding some frustrations and having to continually search online how to do things because the game doesn’t tell you, and I am not a stupid gamer. Such as a questline requiring me to Pop Balloons, and I had NO idea how. Game never said a peep about popping balloons before. The broom controls are not enjoyable and I frankly am going to skip all the broom racing, because the one required quest that had it was enough for me to never want to do it again. You also cannot quit once you are in a race/time trial, and if you quit your game, it starts up right back at the beginning of race. You are forced to finish it. I personally despise racing in games like this, and Witcher 3, etc. Not my thing.

      The length of time required to grow things is way too long as well. I let my game set for the 15 min and came back after doing some things around the house. I know you can get fertilizer, but it still needs to be like 30 seconds and done.

      At 18 hrs in I STILL cannot unlock the locks everywhere. So, there is going to be a bit too much re-treading ground imo. The unlock ability should have been added much sooner.

      But, I enjoy the characters, atmosphere, and story. The Room of Requirement is pretty cool. And the herbology professor Mirabel is a total Poison Ivy, and pretty hot if I may say so. My character is named after a Japanese idol/musician I like.

      Hogwarts nForYW9haQAErlCC

      #291837

      In reply to: TV – General Chat

      Happened to catch a Quinn Howard review of the first four episodes of this show. I saw on Witcher thread that Gigga reads Liu Cixin, so here are two episodes of it.

      【Synopsis】In 2007, an abnormal disturbance occurred in the basic sciences on Earth. The whole scientific world was jittery. The mysterious suicide of scientists, countdown, the Science Boundary, the Three-body Problem game… Nanomaterials researcher Wang Miao was taken to the Joint Operations Center by the police officer Shi Qiang and sneaked into an organization called Science Boundary for investigation. In the mist, Wang Miao got contact with an organization called ETO and surprisingly found that the commander-in-chief was Ye Wenjie, the mother of the scientist Yang Dong who committed suicide. With the constant fight between ETO and the operations center, Wang Miao and Shi Qiang gradually confirmed the existence of the world in the Three-Body Problem game. All things originated from the desperate struggle for survival between two civilizations. With the joint efforts of the Joint Operations Center and scientists, Wang Miao, Shi Qiang, and others regained hope and faith, leading everyone to continue the fight against the invading Trisolarans in the future.

      Set against the backdrop of China’s Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion.

      Winner of the Hugo Award for Best Novel

      “War of the Worlds for the 21st century.” – Wall Street Journal

      The Three-Body Problem is the first chance for English-speaking readers to experience the Hugo Award-winning phenomenon from China’s most beloved science fiction author, Liu Cixin.

      Set against the backdrop of China’s Cultural Revolution, a secret military project sends signals into space to establish contact with aliens. An alien civilization on the brink of destruction captures the signal and plans to invade Earth. Meanwhile, on Earth, different camps start forming, planning to either welcome the superior beings and help them take over a world seen as corrupt, or to fight against the invasion. The result is a science fiction masterpiece of enormous scope and vision.

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